detail

  1. crazyben123

    When to should I use props and when shouldn't I?

    I'm fairly new to the whole mapping thing and am issue I come across a lot is that I don't know when I should use a prop and when i should use the brush tool to make my own. For example I am currently making a ctf map, and I wanted to put the intel on a desk, but i couldn't find a good desk to...
  2. BigfootBeto

    Multi Stage Teufort Grand Prix A3

    I've had an idea for a long while of a full Grand Prix game inside one map, and by that I mean 4 different tracks all played after the other. For example, the Grand Prix from Mario Kart (Mushroom Cup, Star Cup, etc.). *VERSION A3* As of right now, there are 3 tracks and an intermission area...
  3. FRAЭR

    Bunker A1

    Hi all! This is my entry to 72hr Jam. It is my detailing map
  4. Panckakebro

    Lodge final

    A highly detailed cabin on the side of a mountain. Made by: Rytu : http://steamcommunity.com/profiles/76561198007027895/ Un Seau : http://steamcommunity.com/profiles/76561198106419992/
  5. Corvatile

    detail_corvatile_72hrs_2017 2017-08-06

    Like last year, I just made a purely aesthetic entry. This map is a detail scene of a spytech missile silo somewhere beneath the Teufort badlands. Made in a couple afternoons. This was mainly an attempt to experiment with complex brushwork and angular geometry seeing as most of my maps tend to...
  6. CriminalBunny

    E1M1

    My entry for the 72h Jam. Still a work in progress Check last update for the current version's pics!
  7. Billo

    making a good and detailed skybox

    i often sit down and see other tf2/csgo etc maps and i notice that they have some relay good detailed skyboxes that look awesome. for example on tf2 there are some maps where you can see the water on the deathpit and if you look far away you dont see a line crossing the water vs the skybox...
  8. Gorgonzilla

    finale2017_gorgonzilla V2

    Thanks to: EArkham for props from pl_snowycoast (namely the mothership) Rexy's for the custom forklift prop (https://tf2maps.net/downloads/forklift.572/) And also to all the people who put up with me when I was asking dumb questions ;)
  9. ThatOneOwl

    Detailed Spawn Prefab 2017-06-01

    Originally intended to be a part of something bigger, however, my plans have changed. But I don't want to see that spawn house go to waste because I've been working on it for a while, and so I decided to upload it here for everyone to use. includes all logic and triggers for a functional spawn...
  10. Erk

    Bell Final

    I just really felt like making something pretty.
  11. Erk

    Past 72hr Jam Entry TerribleWater 2017-02-12

    Apologies in advance this thing is probably gonna catch fire if you try to use it. Also, I can't name stuff. It's a "Detail" I spent a lot of time on. Looks like pl_badwater.\ Credit to: -Me -ABS Prop display -pl_badwater and a little of pl_goldrush
  12. Corvatile

    Past 72hr Jam Entry detail_corvatile_72hrs 2017-02-12

    A purely aesthetic map of a satellite station on a mountain created for the 72 hour TF2Jam. Uses some assets from the Frontline pack. Much like my entry for the last detail contest I didn't bother to make a 3D skybox.
  13. Corvatile

    [GUIDE] How To Make Dirt Roads

    Hiya. This is a pretty simple technique but it wasn't obvious to me at all when I was starting out mapping and I couldn't find tutorials on it anywhere else so I thought I might as well make one. You know those neat wiggly roads you see on a lot of official maps? Roads like this: Here's how...