Sounds don't work ingame

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Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
For my map pd_ritual I want to make custom voiceline. Today I created new ones,but I have problems getting them ingame. They appear in hammer and I also can select and play them put when I compile (and pack) my map the sounds can't be heard. I also changed the sound to the old voiceline I recorded and this is still working, so the ambient_generic or the logic works perfectly. My new voicelines are all wav files like my old ones. They are also in the same folder so tf2 and hammer should find the file.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
The first time I run the map there was something that had to do with the sounds (and was red like an error), but after I loaded the map again it isn't appearing in the consol anymore
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,588
Doesn't TF2 only accept MP3s since Valve converted everything a couple of months back?
 

Muddy

Muddy
aa
Sep 5, 2014
2,567
4,584
TF2 supports both wavs and mp3s, but it's designed so that wav files loop and mp3 files don't.

Anyway, check the bit rate of your audio files. If I remember correctly Source only supports a bit rate of 44100.