Custom Content Packs Supported by Default?

Discussion in 'Mapping Questions & Discussion' started by Aeix, Mar 20, 2016.

  1. Aeix

    Aeix L3: Member

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    Are all of the custom content packs (ie: Swamp, Construction and Japan) supported by default in tf2, or will I have to use VIDE or Pakrat to pack them?
    *Also can someone link me an article about packing custom content :)*
    Thanks in advance
     
  2. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    They are not supported, so you will have to pack them yourself. http://tf2maps.net/threads/packing-custom-props-textures-into-bsp.15168/
     
  3. Aeix

    Aeix L3: Member

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    Thanks man!
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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  5. Aeix

    Aeix L3: Member

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    Ok, thanks! I'll check them out!
     
  6. Turnip

    aa Turnip The 80s Vegetable

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    He does have a point though, alot of the Japan pack and construction pack, and swamp pack are already in the game, but you should still pack it regardless just in case.
     
  7. killohurtz

    aa killohurtz Distinction in Applied Carving

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    These content packs are featured in official maps, yes, but they are not in the game files. As of the Gun Mettle update Valve started leaving custom assets packed in the bsps instead of adding them to vpks, so if you're using them yourself, you have to pack them too.
     
  8. worMatty

    aa worMatty Repacking Evangelist

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    The automated scanning processes of packing applications ignore content that is included with the game, even if you have installed a copy of it in your game's asset folders. For example, let's say you use an asset from the Swamp pack that is also used in Mountainlab - a custom map that was incorporated in to the game prior to Gun Metal. VIDE/Pakrat/CompilePal will know that this asset is in one of TF2's VPK files, so will not pack it. It's incredibly clever!