The BLU team need to bring back their documents that REDs stole from their headquarters. (yes, these headquarters)
This is a reimagining of dm_gasworks from the original Half-Life. The first stage is an entrance to gasworks, the second takes place at the factory itself, and the third is located...
The VIP once again got his car stolen by RED, this time it is being hidden at a farm and shit. I am not the best at making plot.
WHAT IS VIP?
VIP is a gamemode that originally appeared in Team Fortress Classic. BLU to escort the VIP (Very Incompetent Person). He is the only person capable of...
RED has overtaken BLU headquarters owned by the VIP. Not only that, they also want to steal VIP's car! The BLU mercenaries have to retake the facility by guiding the VIP through the occupied territory and helping him recapture the points.
WHAT IS VIP?
VIP is a gamemode that originally appeared...
Push the payload cart to the enemy base, delivering a lovely gift of unstable uranium that will leave them blowing up in joy (after 3 minutes).
This map is just practice so i can get better with logic, but I do intend to finish it. This'll need a custom HUD cause it doesnt show who has the...
BASICS
This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by the losing team.
Capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing...
On the surface a simple map that, with enough knowledge of the custom game mode, opens up multiple routes to players and exposes certain points which can be utilized for speedrunning.
An attempt at porting Splatoon's Rainmaker Gamemode to TF2. Featuring a lot of jank!
ps dont force drop the flag, its jank, you'll get left with all the downsides of holding the flag and no crits
For the Unofficial Spookfest 2022 contest!
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I'll write lore here when I'm not tired lol
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Each robot type in standard robot destruction is more or less the same, just with different hit points and cores dropped on kill. I hope to make it more interesting with this map!
The A robots...
How this prefab is played:
Race to capture the control points, a balloon will need to be stationed at a control point in order to capture the control points. If both teams have a score of 2 capture points when all 4 control points are captured, a race to the finish will commence and whoever's...
This map's in its EARLY stages only one team has a spawn and the blue cart is what the red team must damage it's a damageable prop and you can damage it as a blue don't really know how to fix that but the red team will have a red cart blu will have to kill and when you kill a team's cart the...
A map using a game type I am calling VIP. A single neutral flag is in the center of the map. The person carrying the flag is the VIP. When they score a kill (multikills that happen from the same instance of damage only count as one) they earn a point for their team. First team to reach the score...
*NOTE: This map is still a work in progress. It can function normally without any major issues, it mostly needs a better game hud as well as some extra details.*
An experimental map that is essentially a 1 way CTF map, where one team focuses entirely on defending a flag while the other is...
Roadblock, my first (and most likely my only) good map for the Connect 5 Contest!
I have learned a lot since my last post, always pack your map, apparently a lot of you people don't like purple and black checker boards but you do like games like Connect 5 so I decided to make a new map for this...
On a scale of one to ten with ten being hardest, how easy would it be to make a map with five KOTH points that activate one by one when the previous is timed down. The team who captures the most of the five wins.
I was wondering if I could get some early criticisms with regards to balance or map design decisions for this mode I am working on. The way it works is a neutral flag is dropped from a helicopter (or some other airborne vehicle) and it must be held for 15 seconds to be capped. The flag cannot be...
The demolition gamemode is not used in maps, there barely are maps that had this gamemode, probably none.
The demolition gamemode is very much inspired on CS:GO's gamemode in which the attacking team (BLU) has to eliminate the defending team (RED) or take the bomb from your base to the enemy's...
Rodense uses a new 'generator defense' mode where teams have to shoot down the enemy generator while defending their own generator. In this specific map, each team has 3 generators corresponding to a different robot and defense system. Saws, lasers, and flame. The active robot dictates what...
-The first in my series of Campaign maps in TF2.
-Designed as a one player, or potentially a cooperative, experience. With many environmental kills put in to find and use.
-Map has four different outcomes depending upon how the objectives are followed.
-Comes with vmf for dissection and...
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