Airdrop CTF Custom Gamemode

Discussion in 'Mapping Questions & Discussion' started by Digaag Wa Riz, Aug 15, 2017.

  1. Digaag Wa Riz

    Digaag Wa Riz L3: Member

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    I was wondering if I could get some early criticisms with regards to balance or map design decisions for this mode I am working on. The way it works is a neutral flag is dropped from a helicopter (or some other airborne vehicle) and it must be held for 15 seconds to be capped. The flag cannot be brought farther than 700 hu from its drop site. Every time the flag is capped the helicopter will automatically drop another one instantly wherever it is (and it hovers around the map in a fixed path at a fixed speed), but it cannot be picked up for 5 seconds after spawning. Server controls the amount of flags needed to win.

    Any suggestions as to how this can be tweaked to be more interesting/fun?
     
  2. Viperi

    aa Viperi not actually a snek

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    so basically pd but collect stuff from drops