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So I'm coming close to completing my map, but I've run into a problem that I'm hoping won't take too long to fix so I can share my map. When I compile my map, it seems to work just fine, but when I go into my game to test it the client will freeze and pull out of fullscreen, only leaving a small...
Hi,
So, today i reinstalled A Boojam Snarks Mapping Pack, aswell as Puddys Small Mapping Ressource Pack.
I reinstalled them because somethings werent working anymore for some reason.
I Opened Hammer and i got this message, Entitys like path_tracks, func_doors etc. are now replaced with...
the map renders fine as but when i spawn in the timer for 'waiting for players' comes up and stars from 28 seconds which i know is normal. however, the game crashes when that timer hits 1 or 2 seconds left. i checked to see if it does it on any other map (such as ctf_2fort) but they all work...
Hello, this is my first post on this forum, so tell me if I did something wrong.
I'm developing a PASS Time map called pass_deathball. I've created the barebones version with nothing too advanced, compiled it, and when I run it, TF2 crashes. I'm fairly new to mapping, but I know there's no...
I'm working on a mvm-map lately, but I have a problem. When my tank spawns the game always crashes and gives the error: "Out of memory or address space. texture quality settings may be too high."
However, I've run Tf2 for probably 3 years now, without any crash due to memory lack.
I found this...
Hello there!
I'm working on a map reskin and when I try to launch the map the compile is going great but when I get into tf2 it crashes and this image below coes up
whenever i open hammer i get a message asking me if i want to open the last loaded map, not entirely sure what it says because hammer quickly freezes and then my computer gets a blue screen and shuts down. The error that comes up is something like kernel_security_check_failure or something...
I finally finished the first version ofmy map and everything was going great but then when I did the final compile and loaded up the game. The map crashed my game and I got an error message saying their were too many "indices"
I'm working on my map, the log says there's a leak, so i go to the coordinates he gives me and load the pointfile, but it points to a place where there is absolutly no leak, not even around. My map still crashes when i load it so i guess there is still leaks, but the pointfile shows me absolutly...
Here is the long story of how I got very confused.
I downloaded compile pal in an attempt to pack my map, and it looks awesome, yet ever since loading my map crashes tf2. If I load it via the console or via another compile (hammer or compile pal) makes no difference, tf2 still crashed midway...
I made an airstrip map designed for SFM. Now I finished everything so I had to pack all content etc. I used CompilePal, since most people recommend it. When I finished the compile the game kept crashing every single time I tried to load the map. I tried to do 5 compiles with CompilePal and it...
I am trying to test out a map I made, but the game crashes everytime I try to start it. Here is the compile log
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team...
Hammer has been randomly crashing every few minutes with my new pc build. It has crashed while I have been manipulating brushes, rotating the view, zooming out, etc. I have opened the hammer bat file first and everything, I have tried uninstalling and reinstalling to no avail. My operating...
Whenever I try to compile my map and run it, it seems to compile fine and the game runs fine. Then when it loads the map, it shows the motd with a black screen behind, and tf2 crashes. It's getting pretty annoying, and I've tried deleting and remaking different parts of the map, but nothing...
I'm trying to get a new gamemode working. It was going well until I let overtime expire rather than finishing the cap during testing.
http://sucs.org/~edmund/tf2/mapmaking/push_orange_2.zip
Intended behaviour:
- Red owns 4 control points, Blue must capture these in succession (similar to a/d)...
Hey guys,
I just made my first map, I worked on it for 2 weeks now. I ran the map for tests while I made it, and I set RAD and VIS to "Fast" while I was doing these test runs. Now if I set them to normal, hammer freezes. I read that I should just wait it out. I waited 1 and a half our but the...
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