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So it ends up that I completely forgot to shine these up and post them for use. So here's everything at face value. Note that none of these models have LODs. We were kinda in a rush. I still have the source files and can fix some of this stuff up per request.
Thanks to heyo...
Hi, I was working on an extremely simplified proof-of-concept mockup for a single-player/co-op mode involving fixed bot spawns with simple instructions via a system of bot_generators, bot_rosters, and bot_action_points. Right now it's a RED spawn room, a neutral room, and a raised BLU spawn...
So I decided to learn how to make a pass time map, and I started with something very simple.
VMF download: https://www.dropbox.com/s/vgso4m9c9b2n9fy/pass_time_test_harry.vmf?dl=0
But it crashes TF2. The map is sealed. You can't see the walls, ceiling, and floor in this picture.
Another angle so...
After I put some custom assets and materials (mayan assets and borneo assets) in my tf/custom folder, hammer is crashing every 10 minutes! How can I fix this? I don't want to remove the assets because I want to use them in my map. All materials and models are working properly in hammer and tf2...
I built a simple test map (koth) with lighting, spawnpoints, spawnrooms, everything and if I load the map from the TF2 client, my TF2 crashes to desktop without warning. If I run it from SRCDS, I get the message srcds.exe has stopped working. I look in the console of the server and there are no...
when ever I compile my map vbsp.exe stops responding and the map does not compile.
Report:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program...
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