MvM map with facility style. And wooden thing in center.
Actually, most of the map covered by old tarried lake. Two buildings - old barn and new Facility Control Center - have a bridge between them, which provides way to communicate with Dam water level control center (Red base and upgrade...
Introducing props_rocks!
featuring the rocks from in props_forest and props_mvm in a cleaned up and easy to use format.
No more inconsistencies! top quality gravel guaranteed.
Cause let's face it, the official collection of models, it doesn't do a great job.
Here's a list of issues that this...
Moncrief is a Koth map set deep in the southwest desert on a (soon to be) water treatment facility. The map features plenty of open spaces as well as smaller flank routes to get to the other side. At the moment.
The map is dev texture hell at the moment with no displacements, which will be...
Whoever made this texture originally left all sorts of gross seams. So I'm here to clean up the mess they left!
Note that the texture is slightly darker than the original. Hopefully that isn't an issue.
Drop the contents of the .zip file into your tf folder.
[PROJECT ABANDONED]
Even though i have been toll'd its overscaled i still wanna give it a shot.
The map is currently named "id" (in dev) due to the fact ive not come up with a name yet...
a payload map with a mountain lab theme.
first push the cart up a hill into the first red base then exit under it to the side of a cliff, push the cart across a bridge to the other side and up into a big area with a trench in the middle.
any feedback is appreciated.
hope you enjoy
(not part...
Originally was going to be a payload race map, and it still might be one.
I just wanted to quickly throw in some arena logic to see how combat would feel on it.
Although it might continue on as an arena map if I feel like that better suits it.
Thrown together in a few hours! This is hopefully a fun little map focusing on changes in elevation, interesting fighting areas and a death pit!
Notes: Some of the lighting might be bad, and it may not be clear which rooftops you can walk on.
So I came back to enjoy this simple 72-hour event once again.
This time, I didn't go much with the creativity and rather went on the designing side of the mapping, which, as you can see still isn't in my hands yet. :D
As this is a trade map, it doesn't have any rules. It is a weird one in a...
My entry for the highandlow-Contest 2018.
Credits:
Overgrown Assets made by Pear and Crash: https://tf2maps.net/downloads/overgrown-prop-pack.4179/
Frontline Assets: http://frontline.tf/
This map is set in a desalination facility, overlooking what used to be a thriving lake. The area has since experienced droughts, emptying the lake completely (somehow) and leaving the facility abandoned.
(Mirrored Symmetrical)
Features a cliff and many pits where water (used to) resides in...
So, I know how to use displacements to give surface a rugged apperance and I know how to use skybox cameras to make tiny things appear gigantic. I also know how to use Paint Geometry to bulge displaced brush-surfaces.
While I know how to make nature-like surfaces, I do not know the best way to...
Welcome to an abandoned facility with no purpose whatsoever! This is a mirrored map inspired by Viaduct and Trainsawlaser. So here's a fast run over the map, once you step out of one of two spawnrooms, you are instantly greeted by height variation as well as three ways to advance to the next...
A king of the hill map centred around a cliff-side middle featuring battlements and tunnels through the cliff faces.
This is the first map I'm uploading publicly. I probably spent too much time texturing and creating world geometry for an alpha.
A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!
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