It's an autumny place.
Blu arrived there by train and must now make their way trough the thick walls of the garden to capture the RED base.
-Attack Defend map
-Currently uses no custom stuff but that will change soon.
thanks for reading i guess
images coming soon
edit: this map got tested...
Freehold is a single-stage 2CP map with the mining theme, inspired by 24/7 Dustbowl server sessions. However, it's designed to be a lot more fun, with many different routes including a unique open choke at B!
My first true A/D map
Map info:
3 Capture points.
1 spawn area for Red, 1 for Blue (I hope to change this, I need help locating where extra spawns should be located
cp_Redwood is an attack and defend map with 3 control points ambiented in a sawmill-like complex or something, it's a bit small but that is what i want, a small cp map with action all over the place, hopefully
BLU must capture a destroyed train station. A station next to a cliff? Don't ask me... then the town must be taken. Finally Red must desperately try to hold the cathedral.
(Images from A17)
The Plan:
Raid the town
Break the bunker
Blow up the base
This map is currently in it's alpha stages, yes, it's going to look blocky for awhile until I get to detailing.
Current Bugs/Things I need to fix:
Red spawn is missing lights (even though I swear to god I had some)
A few places need...
Welcome to Hazyfort, a formally heavily fortified castle. Now it is a booming agricultural town. RED thought it was a good idea to use the castle as a rocket base and now mercenaries of BLU will have to take control of this base before RED actually tries to fire a Heavy High-Orbit Rocket in the...
Factories, partly inspired by the PUP song of the same name.
A two point Attack/Defend map originally designed to be submitted to the Nightmare Before Smissmas event.
Thanks to:
Wolf Machina, Kobe 'SniperMain' Tob and donuttt for early feedback.
Hey, I really want some help on A/D gameplay. I haven't been able to find any resources on the general flow and/or gameplay of A/D, and I really could use some help with it! I'm specifically working on 2CP, but I assume a lot of it applies to most A/D gametypes.
If you have any advice or...
My first real solid attempt at a good map in like two years (pretty sad I know) This is also my first time entering the 72 hour jam! I would like to playtest this map before the end of the jam, so if anyone reading this has a server and would like to playtest this map on their server PLEASE...
Welcome, welcome to cit- I mean welcome to Dione, a distant moon in some solar system. As you can see, Red and Blu have sort of set up camp and are ready to fight for the lunar surface. Enjoy!
Content used from others:
Berry -...
My first map to be uploaded here. This is no longer being worked on so I can make a better map (+I detailed too early). Thanks to Dr. Spud for the Ivy and Heyo for the Borneo assets.
From a1, it suffered from large sightlines, was overscaled and lacked forward spawns. There were various...
download link: V V V
https://puu.sh/vGTCU/5879d2964d.vmf
-current state: vsh map-
I started this project a few years ago but I cannot really call myself a mapper, at least not one that can do everything them self. When it comes to detailing, it doesn't take long for me to get bored.
There...
Vigor is a Attack/Defense Steel style map, each point making E easier to capture. Vigor takes place in a power plant, where each point represents a different type of energy.
Tryhard Trevor - Design and layout.
Mr. Spiffy - Door signs, as well as icons for each point.
Void - Nuclear waste texture.
Hello everybody! This is my first map. It is a very experimental KOTF/CTF hybrid.
Much like every Koth map, there is a central control point. You must cap it and hold it for a certain amount of time to win. But in order to cap the point you must steal the enemies intelligence. Then bring the...
This is pretty much a 3 point attack defend map more focused on quick rounds.
Captimes
A: 7 seconds~
B: 2 seconds~
C: 10 seconds~
B is essentially a buffer between the two points.
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