[TF2 Brewery] Requesting someone to take on this Map Concept

Discussion in 'Orphaned Maps Repository' started by 無敗 Muhai, May 6, 2017.

  1. 無敗 Muhai

    無敗 Muhai L1: Registered

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    [​IMG]

    [​IMG]

    download link: V V V
    https://puu.sh/vGTCU/5879d2964d.vmf

    -current state: vsh map-

    I started this project a few years ago but I cannot really call myself a mapper, at least not one that can do everything them self. When it comes to detailing, it doesn't take long for me to get bored.

    There are no mechanics set up in the map. I pretty much just added all the props and some textured buildings.

    My current idea is for one side to be mainly the office portions of the factory, while the other consists of the machines and conveyors of beer bottles and being boxed up (also the cargo loading docks)

    I'm asking if anyone would like to use this hammer file for literally anything, trade server, vsh, or hell maybe even a death run. I really just like the concept of making a brewery themed map and I'd hate for the idea to go the waste.

    If it isn't too much, I'd just like to be credited for the concept in the end. Thanks for reading!
     
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  2. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I'll take a look. Sounds interesting...
     
  3. 無敗 Muhai

    無敗 Muhai L1: Registered

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    Great! :D add me on steam if u have any questions, I'd love to be involved any way I can. If you've heard of killzone3, I started making a map based off of "lente missile base" (2 sillowe bunker koth map) I'm wanting someone to take over aswell. It's more of an actual map, and not a modeled replica. I can send u info u you are interested aswell. Most of the basics have been modeled out.
     
  4. 無敗 Muhai

    無敗 Muhai L1: Registered

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    I had a took at some stuff you have done, if you are to take on my concept, I would highly advice sticking to the tf2 style. Only saying this because I see you like to implement MLP content and HL textures.
     
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  5. 無敗 Muhai

    無敗 Muhai L1: Registered

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    {Concept remains open to anyone!)
     
  6. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I have an a general idea what Gamemode I'm going to use at the moment.
    I'm trying 3CP as an starting point. If that don't work, I'm going to make it KOTH.

    I just got to find somewhere for the spawn rooms.
     
  7. 無敗 Muhai

    無敗 Muhai L1: Registered

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    Sounds good! Keep me updated and let me know if there is a anything I can do to help.
     
  8. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I have decided to make it KOTH.. with a few alterations to the KOTH logic a little.

    You need to turn on the power breakers to activate the control point. Also to make this harder, you need a keycard to access the breaker room.. (Keycard system still under work - I haven't tested it yet but in theory it should make it a challenge for players.

    I had to make a bunker for each teams spawn rooms, but the map layout is completely unchanged except for a prop I textured.

    The map title is "applejack_daniels_brewery_insert version number here (Currently A1).

    I will upload A1 soon. I just got to make sure the keycard system works first.
     
  9. 無敗 Muhai

    無敗 Muhai L1: Registered

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    Hm, sounds interesting. Would be nice to make a alt standard koth veriation in the end u think? "Or better yet, sort of like a right and left twix themed ctf map but with brewerys!"
     
  10. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I'm going to upload the barrel model soon... :)

    I've hexed a standard Explosive barrel to fit the map theme.

    I've also altered a few stats to make it more dangerous...

    I put the KOTH point in the loading bay. There are 2 ways to access the control point.

    Through the loading doors that are controlled by buttons and the other is through the offices.

    The point is surrounded by the very unstable barrels of Applejack Daniels. You know what barrels is dangerous by the label...

    Also do not press the red button on the console by the wall in the loading bay unless you wanna end up a mess on the floor....
     
    Last edited: Jun 7, 2017
  11. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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  12. MaccyF

    aa MaccyF Notoriously Unreliable

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    @Cynder loves Portal , he asked you to keep it TF2 styled and without MLP content, and these are the textures you're using for the barrels?

    [​IMG]
    [​IMG]
     
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  13. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    A texture is.a texture.
     
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  14. MaccyF

    aa MaccyF Notoriously Unreliable

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    If you want to make a pony themed map that's totally fine, i have no issue with it. It is however bad etiquette to take up a project and not abide to the original creators wishes.

    edit: not to mention no keg or barrel in existence looks like that: [​IMG]
     
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  15. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    無敗 Muhai, the map in it's current state is hard for my computer to compile it and it keeps getting invalid shapes errors.

    So
    I've decided to redo the map but I'm keeping the warehouse and the main building as part of the map.

    Is that ok?
     
  16. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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  17. DrSquishy

    DrSquishy L5: Dapper Member

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    Could be extremely interesting if I could possibly change parts into one of the styles I love: abandoned industrial. Will definitely take a look :D