-Updated to Alpha 4
--Extended RED's respawn rate time after A Point is captured
--Replaced much of the ground brushes with displacements
--Altered BLU spawn Geometry
--Added and changed geometry for the first area outside BLU's spawn...
Updated to Alpha 3
-Fixed visible Nodraw in BLU spawn
-Changed BLU spawn geometry
-Extended capture time for A point
-Shortened capture time for B point
-Removed unnecessary rock props in the river
-Fixed a few sightlines and bullet collisions...
Updated to Alpha 2:
-Removed the U-turn out of BLU spawn
-Added 15 seconds to the setup time
-Replaced some push triggers with player clips
-Scaled up water texture
-Added a resupply in RED's 2nd Spawn chamber
-Tweaked the timer and time gained...