14bit

  1. 14bit

    Gigantic B4

    A PASS Time map originally made in 4-ish hours for Microcontest 5. It's pretty good! Screenshots are of B1!
  2. 14bit

    Microcontest #5: PASS Time Panic

    Welcome to Microcontest 5: PASS Time Panic Today we venture into the realm of one of TF2's most divisive game modes: PASS Time, a deadly game of soccerhockeybasketball. Personally, it feels more like Team Handball to me. Regardless, this oft overlooked mode is our focus today, so you better use...
  3. 14bit

    Outwash A3

    A very smol 2CP Arena map originally made in 3 hours for Microcontest 4: Arena+ Uses Dan's thin pines!
  4. 14bit

    Microcontest #4: Arena+

    Welcome to Microcontest 4: Arena+ For today, your prompt is to make a map for the long-lost Arena mode in under three hours. Any kind of arena mode variation is welcome; as long as one team all dying ends the map, it counts! Some modes that count as Arena for this Microcontest: Standard Arena...
  5. 14bit

    SB 14bit A2A

    An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows! The killzones are probably too close. Features: Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies Edge...
  6. 14bit

    The Microcontest Megathread 2020

    Welcome to the realm of Microcontests! For every month in 2020* I'll be running a Microcontest to see how far we can push speedmapping for TF2. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an entirely functional map in only a few short hours. The...
  7. 14bit

    Alternating Point PD/Trapdoor Floors V1

    The entity setup from pd_waterlog. Features two control points, one chosen randomly at the start after which the points alternate, along with the trapdoor mechanisms. They're quite complicated and feature a bunch of different fallbacks to keep players from getting stuck. The central platform in...
  8. 14bit

    14bit MC3 A1

    Made in 3 hours for Microcontest 3. Features the doors from Underpass/Holcan, but with a different layout this time. It only took me six years to think of a new layout for this mode!
  9. 14bit

    Microcontest #3: Pick It Up, But Faster!

    Welcome to Microcontest 3: Pick It Up, but Faster! Your mission—if you choose to accept it—is to make a map that qualifies for the next main Contest, Pick It Up, but in 3 hours instead of 30 days. Here's a link to the main Contest thread for the full rules...
  10. 14bit

    Multi Stage Gorge2 A3B

    My 2020 April Fools map, made for the 2020 April Fools Contest. It's Gorge like you've never seen it before: this time it's multistage! Stage 1: Control Point Stage 2: A/D CTF Stage 3: Payload Featuring a unique layout that rearranges and reuses spaces, each point brings a new layout changes...
  11. 14bit

    Secret April Fools Early Testing Gameday - March 28th

    Welcome back to the final... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the...
  12. 14bit

    Secret April Fools Early Testing Gameday - March 21st

    Welcome back to another... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the contest...
  13. 14bit

    Multi Stage Paper14bit a1

    Made for Microcontest 2: Multistage Madness, in which participants created the first stage of a payload map, and then the vmfs were randomly swapped and participants had to create a second stage for someone else's map! First stage created by @Paper_, second stage by me. Features a big...
  14. 14bit

    Microcontest #2: Multistage Madness

    Welcome to Microcontest 2! Time commitment: Around 5 hours Difficulty: 5/5 We need at least two players, or this won't work, please respond to this thread if you plan on participating. This is a two-phase microcontest that involves each contestant making two stages for a payload map...
  15. 14bit

    Secret April Fools Early Testing Gameday

    Introducing the... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the contest judge)...
  16. 14bit

    Waterlog a10

    A small PD map in a swamp-ish place, with doors that dump you into the water. Custom Content: PD Prefab by @Egan Giant Sequoia Trees by @EArkham Sequoia Skycards from Highwood by @Asd417 Hurricane Daytime Skybox from the Swamp Pack Battlefield Grass Blends/Detail Sprites from Frontline! Water...
  17. 14bit

    Junction 2 final6_fix2

    The moment you've all been waiting for is here. Introducing Junction 2, the next generation of Team Fortress 2 map making. Improvements: Full clipping pass Most props in gamplay space that caused issues before are now non-solid Made clipping consistent throughout Blu's spawn Railings are now...
  18. 14bit

    Filtration (2015) A3

    January 26, 2015: 14bit releases his first playable map for Team Fortress 2. Original post: https://tf2maps.net/posts/318649/ It was created in 72 hours for the 2015 winter mapping contest, alt-tabbing between Crash's stream, Hammer, and the Valve Developer Community...
  19. 14bit

    PLR/ToW Hybrid Logic A1

    Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again. This version of the logic is designed for Single Stage...
  20. Startacker!

    Startracker yeah

    This is it . the best god damn payload map you will have ever seen and hopefully not play on. creds Berry - Funky Kong and berry, Fuzzymellow - Brick wall Me - Me Startacker smells Done live on stream as some sort of hellish reintroduction to Payload www.twitch.tv/startacker god