14bit

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    The Microcontest Megathread - Season 2

    Get ready to clock back in for Microcontests Season 2! Once more, I'll be running monthy microcontests focused on strange rules, wacky restrictions, and pushing the limits of TF2 speed mapping. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an...
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    Filtration (2020) A5A

    A remake of my first map, Filtration, started in three hours for Microcontest 10.
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    Microcontest #10: Spiritual Successor

    Welcome to Microcontest 10: Spiritual Successor It's time for the last Microcontest of the year, so let's channel the spirit of the holidays and resurrect the dead! Wait, what do you mean that's not what "holiday spirit" is? Your mission—if you choose to accept it—is to make a spiritual...
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    14bit MC9 A1

    Planned with Tang, done for Microcontest 9.
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    Microcontest #9: Buddy System

    Welcome to Microcontest 9: Buddy System Grab a buddy and get ready for one of the most experimental Microcontests yet! Today we're taking taking a peek at parallel universes; starting from the same point, how does an idea evolve when built by two different people? There's a lot going on here...
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    14bit MC8 A1A

    Why did I do so much angled geometry
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    Microcontest #8: Thinking Inside the Box

    Welcome to Microcontest 8: Thinking Inside the Box Psst, hey! Attached is a .vmf that contains a 4096 x 4096 x 2048 cage made of skip brushes. Your job is to make a map that fits entirely inside that space. Everything, including skybox brushes, must fit in the box! You can do any mode, but only...
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    Sticky Stopper v1

    Sticky Stopper - Make stickies work with moving/dissapearing platforms and props Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper! This is an entity setup consisting of a trigger, a filter...
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    Multi Stage National a7

    TC in under 72 hours.
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    14bit MC7 A1

    After the first point is capped, the layout changes since the waterfalls stop and the water goes down. Probably okay!
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    Microcontest #7: Soaked!

    Welcome to Microcontest 7: Soaked! Prepare to be positively drenched, since it's time to take the plunge into this month's Microcontest: Soaked! Your job is to make anything that uses water in a meaningful way. Any gamemode, any visual style, any use of water you want. There's only two...
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    Microcontest #6: BATT Builder

    Welcome to Microcontest 6: BATT Builder You know what people like? Payload maps. You know what people don't like? Setting up all that pesky track and logic. Do you know what would be great? If someone could make a track for people to build around with all the logic ready to go. Do you know what...
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    The Improved PASS Time Prefab V3

    This is a heavily modified version of the Official PASS Time prefab that was created by Escalation Studios. This prefab was originally created for Microcontest #5: PASS Time Panic. More information about PASS Time and its design conventions can be found there. The official prefab is a bit of a...
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    Gigantic B4

    A PASS Time map originally made in 4-ish hours for Microcontest 5. It's pretty good! Screenshots are of B1!
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    Microcontest #5: PASS Time Panic

    Welcome to Microcontest 5: PASS Time Panic Today we venture into the realm of one of TF2's most divisive game modes: PASS Time, a deadly game of soccerhockeybasketball. Personally, it feels more like Team Handball to me. Regardless, this oft overlooked mode is our focus today, so you better use...
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    Outwash A3

    A very smol 2CP Arena map originally made in 3 hours for Microcontest 4: Arena+ Uses Dan's thin pines!
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    Microcontest #4: Arena+

    Welcome to Microcontest 4: Arena+ For today, your prompt is to make a map for the long-lost Arena mode in under three hours. Any kind of arena mode variation is welcome; as long as one team all dying ends the map, it counts! Some modes that count as Arena for this Microcontest: Standard Arena...
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    SB 14bit A2A

    An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows! The killzones are probably too close. Features: Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies Edge...
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    The Microcontest Megathread 2020

    Welcome to the realm of Microcontests! For every month in 2020* I'll be running a Microcontest to see how far we can push speedmapping for TF2. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an entirely functional map in only a few short hours. The...
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    Alternating Point PD/Trapdoor Floors V1

    The entity setup from pd_waterlog. Features two control points, one chosen randomly at the start after which the points alternate, along with the trapdoor mechanisms. They're quite complicated and feature a bunch of different fallbacks to keep players from getting stuck. The central platform in...