14bit

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    Microcontest 14: Trains

    Welcome to Microcontest 14: Trains ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything. Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count. Here's some templates to get you started if you'd rather not...
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    14bit MC13 A1

    Behold! I took the Orchard point and the cave connector from National and made it into Invade CTF! This will play very badly!
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    Microcontest #13: Mode Shifter

    Welcome to Microcontest 13: Mode Shifter Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time? Today, your job is to take any previous map you've made...
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    Multi Stage Goalrush B2

    Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
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    14bit MC12 A1

    A very tall arena map made in about 5 hours total for microcontest 12!
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    14bit MC11 A1

    Payload map, made for MC11: Rule of Threes. Offbrand Hoodoo; probably too small.
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    Microcontest #11: Rule of Threes (Micro)

    Welcome to Microcontest 11: Rule of Threes ...and if you order now you'll get not one, not two, but three simultaneous contests for the low, low price of free! To honor the start of TF2M's 50th contest, we're running three at once all themed around the number 3. For this microcontest, your...
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    The Microcontest Megathread - Season 2

    Get ready to clock back in for Microcontests Season 2! Once more, I'll be running monthy microcontests focused on strange rules, wacky restrictions, and pushing the limits of TF2 speed mapping. Be warned! These things aren't for the faint of heart. You'll be expected to be able to make an...
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    Filtration (2020) A5A

    A remake of my first map, Filtration, started in three hours for Microcontest 10.
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    Microcontest #10: Spiritual Successor

    Welcome to Microcontest 10: Spiritual Successor It's time for the last Microcontest of the year, so let's channel the spirit of the holidays and resurrect the dead! Wait, what do you mean that's not what "holiday spirit" is? Your mission—if you choose to accept it—is to make a spiritual...
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    14bit MC9 A1

    Planned with Tang, done for Microcontest 9.
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    Microcontest #9: Buddy System

    Welcome to Microcontest 9: Buddy System Grab a buddy and get ready for one of the most experimental Microcontests yet! Today we're taking taking a peek at parallel universes; starting from the same point, how does an idea evolve when built by two different people? There's a lot going on here...
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    14bit MC8 A1A

    Why did I do so much angled geometry
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    Microcontest #8: Thinking Inside the Box

    Welcome to Microcontest 8: Thinking Inside the Box Psst, hey! Attached is a .vmf that contains a 4096 x 4096 x 2048 cage made of skip brushes. Your job is to make a map that fits entirely inside that space. Everything, including skybox brushes, must fit in the box! You can do any mode, but only...
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    Sticky Stopper v1

    Sticky Stopper - Make stickies work with moving/dissapearing platforms and props Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper! This is an entity setup consisting of a trigger, a filter...
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    Multi Stage National a7

    TC in under 72 hours.
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    14bit MC7 A1

    After the first point is capped, the layout changes since the waterfalls stop and the water goes down. Probably okay!
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    Microcontest #7: Soaked!

    Welcome to Microcontest 7: Soaked! Prepare to be positively drenched, since it's time to take the plunge into this month's Microcontest: Soaked! Your job is to make anything that uses water in a meaningful way. Any gamemode, any visual style, any use of water you want. There's only two...
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    Microcontest #6: BATT Builder

    Welcome to Microcontest 6: BATT Builder You know what people like? Payload maps. You know what people don't like? Setting up all that pesky track and logic. Do you know what would be great? If someone could make a track for people to build around with all the logic ready to go. Do you know what...
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    The Improved PASS Time Prefab V3

    This is a heavily modified version of the Official PASS Time prefab that was created by Escalation Studios. This prefab was originally created for Microcontest #5: PASS Time Panic. More information about PASS Time and its design conventions can be found there. The official prefab is a bit of a...