@Da Spud Lord That's is not how water works.
Download GCFScape
Go to your installation folder of TF2. Go to
Team Fortress 2/tf/
Open
tf2_misc_dir.vpk
Go to materials/water/ and extract the water that you want to edit. For example, if you want to edit water_well, you will have to extract
water_well.vmt,
water_well_beneath.vmt,
water_well_beneath_dx80.vmt and
water_well_dx80.vmt
Rename these files. Replace the word "well" with anything you like. I will use the word "oni".
So now we have
water_oni.vmt,
water_oni_beneath.vmt,
water_oni_beneath_dx80.vmt and
water_oni_dx80.vmt
Go to
Team Fortress 2/tf/custom/ and create a new folder with any name you like. I will use "oni water edit".
Inside that folder create a folder called "materials" and inside of
that create a folder called "water".
So now we have
Team Fortress 2/tf/custom/oni water edit/materials/water/
Place the VMT files in there.
Open all VMT files in a text editor. I recommend using
Notepad++.
You will find that these VMTs reference other VMTs. water_well is going to reference water_well_dx80 and water_well_beneath. water_well_beneath is going to reference water_well_beneath_dx80. water_well_dx80 is going to reference water_well_beneath.
Rename these references in the same way you renamed the files.
Now just edit the
$fogstart and
$fogend parameters. Simple.
Note: Editing the fog for the beneath materials affects visibility while inside the water. The other materials affect how clear the water is from the outside.
You could also just set
$fogenable to
0 for all materials. It won't be pretty,
but considering your map is 50% water, the visuals aren't gonna be the biggest problem anyways.