- Oct 11, 2013
- 273
- 413
I think this has been asked several times, but is it possible to have a dynamic light_environment? If so, I guess that making a map go from night time to morning is going to make the file skyrocket in size. Then I'd need to know how to change the skybox but I think I can solve that by just making a func_brush with the sky textures in the 3d skybox or something like that.
I have an idea in mind based on this and I'd like to know if I can make it work.
I have an idea in mind based on this and I'd like to know if I can make it work.