Valve Developer Community:
Suggested Edits/Additions
This thread is dedicated to compiling a list of suggested edits for the Valve Developer Community. If you would like to suggest an edit/addition to be made, please do so below. If you are willing to pick up any of the projects listed (which may require 'research' into TF2's mechanics, maps, map theory, etc.), that would be highly appreciated- just announce so below, and link to the change once you are done.
Here's a link to the "Team Fortress 2 Level Creation" page of the Wiki.
To-do:
Done:
Suggested Edits/Additions
This thread is dedicated to compiling a list of suggested edits for the Valve Developer Community. If you would like to suggest an edit/addition to be made, please do so below. If you are willing to pick up any of the projects listed (which may require 'research' into TF2's mechanics, maps, map theory, etc.), that would be highly appreciated- just announce so below, and link to the change once you are done.
Here's a link to the "Team Fortress 2 Level Creation" page of the Wiki.
To-do:
- Work on the entity documentation (to go here)
- Better Func_detail/Func_brush documentation, especially regarding how important they are to TF2 mapping and Source mapping in general
- Gamemode theory pages, and editing the original page about Payload Theory
- Theming theory pages, and editing the original page about the Spytech Theme
- Bring the comment list in the particle section that discusses each pcf file to the appropriate article
- Describe the functions of tf_logic_training_mode in context for TF2 here. I think it's already used to restrict class selection in maps.
Done:
- Class jumping heights out of water (Here; done by Tumbolisu and KubeKing4556)
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