WiP in WiP, post your screenshots!

deadsource

L3: Member
Jul 11, 2011
121
55
Thats not an excuse, in Badwater someone was do lazy to do it right,
but it seems like you want this to happen.

Yes, yes I do. I even came up with the name for the map just now. I''ll call it "I'm too lazy to do all of the clipping"...
Why I'm being sarcastic here? Never mind...
C7CC769874795884266C73380158887C8785ECFD

The thing is, I want them to camp in those spots. That would redirect them to those two passages on the right, while the third passage on the left would be almost clear. That would enable the BLU team to flank the enemy... or just die horribly.
 

deadsource

L3: Member
Jul 11, 2011
121
55
You dont want camping. If you want to incentivise a route, make it shorter, into a height advantage, or more poerful. Don't penalise people for taking the others.

Well I should explain everything, but that will take a while...
In-short, they go to "camp", they get flanked. They don't go camping, they don't get flanked but have almost no cover. By doing that I want to allow the BLU team to advance a little at the start.
I don't know how this will work, but time will show. It's not that I want to make a good map, I just want to finish a simple map so I could have some basic understanding of how everything works.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You shouldn't create an option where players will purposefully fail for choosing it and you shouldn't purposefully allow for spawn camping. Badwater's example is a mistake and one that like many other maps will likely be resolved in the future.

You probably came to the conclusion that people like using exploits so you should purposefully create exploits, but that just results in a bad map. Exploits are fun because most people don't know about them and they're unexpected. Purposefully OP positions just ruin a map, especially if it's something more than 1 person, on occasions will utilise.

Players that utilise such exploits are also often vote kicked by players or banned by an admin because the "fun" is disproportionate. 1 person having fun exploiting = 23-31 other players not having fun or even worse.

Funnily enough the greatest amount of fun comes from balance and fair play.
 
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phi

aa
Nov 6, 2011
832
1,815
The building that the payload is pointing at at the beginning of the round has terribly small doors. Normally two people should be able to walk through any door at any time, IMO.
EDIT: Lighting isn't too much an issue in very early alpha but I hope you'll be brightening those insides.
 
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deadsource

L3: Member
Jul 11, 2011
121
55
You shouldn't create an option where players will purposefully fail for choosing it and you shouldn't purposefully allow for spawn camping. Badwater's example is a mistake and one that like many other maps will likely be resolved in the future.

You probably came to the conclusion that people like using exploits so you should purposefully create exploits, but that just results in a bad map. Exploits are fun because most people don't know about them and they're unexpected. Purposefully OP positions just ruin a map, especially if it's something more than 1 person, on occasions will utilise.

Players that utilise such exploits are also often vote kicked by players or banned by an admin because the "fun" is disproportionate. 1 person having fun exploiting = 23-31 other players not having fun or even worse.

Funnily enough the greatest amount of fun comes from balance and fair play.

How can this be an exploit if I make it on purpose and everyone can simply access those areas? I do agree, that in badwater that particular demo camping is an exploit, but how come getting on low roofs be an exploit? Furthermore it's impossible to camp in TF2, unless you're a sniper standing far away, a cloaked spy or a demo/soldier sitting 7km up in the sky... I don't think those roofs are very high on my map. I could be wrong.

The building that the payload is pointing at at the beginning of the round has terribly small doors. Normally two people should be able to walk through any door at any time, IMO.

Well, I do agree on that: the doors are too small.
 

deadsource

L3: Member
Jul 11, 2011
121
55
This deadsource guy is turning out to be hilarious?

Your reactions made me wonder: why does this camping thing even started...

<..>demons sitting above the spawn and camping the exits.

...YES, I'm looking at you mister. I mean like this never happens in other maps. MAYBE they're not above the spawn, but they're still using their sticky launchers on the doors... I mean this is irrelevant...

Just because it's not an exploit doe not mean it's good.

What makes you say that? In that video I just wanted to show you, that it is possible to access those lower roofs (that was the initial idea). These are not exploits. The way you reach them WILL in fact change. You do realise that this map is in development? And how come it's not good?

Why I'm getting mad? I must be stupid. You're all just trying to help...
 
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The_Virgo

L1: Registered
Jul 3, 2012
11
3
Seeing as how this thread has become derailed by the arguments of "deadsource" and company, I'm going to bring it back on track with this pic of a KOTH map I just started today:

NLWHX.jpg


It's still in the alpha stage and isn't anywhere near completion, but shoot over your questions / comments. Thanks!
 
Oct 6, 2008
1,949
446
this is camping and there's no doubt about it:

Campsite-lg.jpg
 

deadsource

L3: Member
Jul 11, 2011
121
55
Seeing as how this thread has become derailed by the arguments of "deadsource" and company, I'm going to bring it back on track with this pic of a KOTH map I just started today:

NLWHX.jpg


It's still in the alpha stage and isn't anywhere near completion, but shoot over your questions / comments. Thanks!

Not my fault (maybe?), but I like the idea: "Deadsource and Co."