- May 11, 2009
- 248
- 65
Welcome to Cow_Dustbowl_a1
You may be asking yourself: BT, what the fuck? Did you just switch out the control points for cows?
The answer is yes and no. The gameplay is still A/D with BLU attacking and RED defending. The layout is the same, and yes, there are cows at the 6 points. BUT:
If you look at the screenshots, you’ll notice that the first cow has a green ! above its head. Whenever anyone from BLU is within a certain radius of the cow, this green ! will appear. Even disguised and cloaked spies.
You may notice a red “do not” sign on some of the screenshots. This appears when any member from RED is near the cow, including disguised and cloaked spies.
Why are these icons necessary? Because this gamemode is NOT CAPTURE POINTS.
This game mode involves killing the enemy team’s cow. Using a melee weapon. Yes, you heard me right. BLU has to actually run up to the cow and hit it with any melee weapon in order to capture the point. Rockets, bullets, fire, etc. do not work. Only melee weapons. To make it more difficult, the cow cannot be felled if a member of the RED team is close enough to the cow to make the “do not” sign appear.
Unfortunately, the mode runs on the honor system, because a single spy can ruin a game by stealthily prodding the cow when RED is not paying attention.
Why am I telling you all this? Because I made it and because it exists and you have to be aware of it. Also, since I made it, I am providing YOU, reader, with the link to the map download: Here
If you actually play this with a small group of people, PLEASE take a demo of it and upload a youtube video or send me the .demo file or something.
I make these ridiculous things so they can be played.
Disclaimer: This is very not serious. A game mode consisting of cows that needs to be melee hit is not a serious game mode because of the Spy class and because ubers make it hilariously unbalanced toward the BLU team.
Also I am aware there are lighting errors, but it takes 30 minutes to compile and this is not serious at alllllll.
You may be asking yourself: BT, what the fuck? Did you just switch out the control points for cows?
The answer is yes and no. The gameplay is still A/D with BLU attacking and RED defending. The layout is the same, and yes, there are cows at the 6 points. BUT:
If you look at the screenshots, you’ll notice that the first cow has a green ! above its head. Whenever anyone from BLU is within a certain radius of the cow, this green ! will appear. Even disguised and cloaked spies.
You may notice a red “do not” sign on some of the screenshots. This appears when any member from RED is near the cow, including disguised and cloaked spies.
Why are these icons necessary? Because this gamemode is NOT CAPTURE POINTS.
This game mode involves killing the enemy team’s cow. Using a melee weapon. Yes, you heard me right. BLU has to actually run up to the cow and hit it with any melee weapon in order to capture the point. Rockets, bullets, fire, etc. do not work. Only melee weapons. To make it more difficult, the cow cannot be felled if a member of the RED team is close enough to the cow to make the “do not” sign appear.
Unfortunately, the mode runs on the honor system, because a single spy can ruin a game by stealthily prodding the cow when RED is not paying attention.
Why am I telling you all this? Because I made it and because it exists and you have to be aware of it. Also, since I made it, I am providing YOU, reader, with the link to the map download: Here
If you actually play this with a small group of people, PLEASE take a demo of it and upload a youtube video or send me the .demo file or something.
I make these ridiculous things so they can be played.
Disclaimer: This is very not serious. A game mode consisting of cows that needs to be melee hit is not a serious game mode because of the Spy class and because ubers make it hilariously unbalanced toward the BLU team.
Also I am aware there are lighting errors, but it takes 30 minutes to compile and this is not serious at alllllll.