A koth map build by you (Suggest before 14 of july)

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PyraXx | #updatetf2

L1: Registered
Jun 6, 2024
29
5
Add a spire (any design; gravelpit, process, or badlands) and add a large health pack on top.
1718990668174.png

Did two spire like this
 

Cass

L2: Junior Member
Nov 9, 2023
70
37
maybe I shouldn't double dip but I feel like someone needs to request spawn rooms lol
 

AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
81
i'll do that for ya:

both teams get RED's spawnroom from dustbowl stage 1 (make sure the exit faces away from the point for extra funny)
 

PyraXx | #updatetf2

L1: Registered
Jun 6, 2024
29
5
i'll do that for ya:

both teams get RED's spawnroom from dustbowl stage 1 (make sure the exit faces away from the point for extra funny)
sorry guy: i need to remove the dustbowl spawn cuz just breaks all the map
1719089242615.jpeg

i really like your idea, but this shit just doesnt work. please suggest another thing.
im gonna make a original spawn with the same geometry
 
Last edited:

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
628
479

AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
81
sorry guy: i need to remove the dustbowl spawn cuz just breaks all the map
Welp, new idea then: add four saws around the point (like the ones from Sawmill but smaller if possible)
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
628
479
Grab the entire map and rotate it 180 degrees so that the floor is now the ceiling.
After that the spawns and CP probably aren't gonna look right, so rotate them back to how they were, and build new platforms for them to stand on.