I am making a mvm map on a huge truck that is moving through a canyon. I want the skybox to move around the map. What would be the best way to make this happen. Please vote and give suggestions
However, a func_physbox being spun up by a phys_motor seems to do the trick.
Sorry but that isn't even true. The further away from the center of rotation, the slower the wheels need to move to look right.if you use the same values for wheels or treads or whatever the vehicle has, it will look like the wheels are moving equally as fast as the ground beneath it.
I was thinking the right thing but still writing garbage.And since things rotate faster the further they are from the center, wouldn't the wheels need to move faster, not slower?