Y'know that water problem that you get when you have a leak? It opening into the skybox, and in some cases, the void, when looking at it from above? Yeah, that one.
For the last couple compiles I've been having that bug. I've eliminated almost every compile error (except for 2 which it has always had and always will), but the water still acts as if there is a leak in the map. Loading the pointfile asks me to find it - that thing you get when there is no leaks in your map.
As for the other kind of water problem, where a newbie might texture more than the top of his water, I don't have that. All the water in my map acts similarly. I didn't touch any water from the version where it worked, to the version where it's like this. I tried finding the problem between versions, but I got nothing.
If you're curious about the 2 other errors (the ones I've had from the beginning), one is about a findportalside bug (which affects nothing and isn't very fixable) and one about not being able to load the custom skybox to build default cubemaps (which again, doesn't affect anything).
Finally, my input of a possible problem:
I used compilepal, which seems just so amazing. It did result in a horrible version of the map, creating new folders and some random glitches. I'm sure it was all my fault somehow, but I just stopped using it and switched over to the default compiler. I'll probably make a thread about it soon.
screenshot:
For the last couple compiles I've been having that bug. I've eliminated almost every compile error (except for 2 which it has always had and always will), but the water still acts as if there is a leak in the map. Loading the pointfile asks me to find it - that thing you get when there is no leaks in your map.
As for the other kind of water problem, where a newbie might texture more than the top of his water, I don't have that. All the water in my map acts similarly. I didn't touch any water from the version where it worked, to the version where it's like this. I tried finding the problem between versions, but I got nothing.
If you're curious about the 2 other errors (the ones I've had from the beginning), one is about a findportalside bug (which affects nothing and isn't very fixable) and one about not being able to load the custom skybox to build default cubemaps (which again, doesn't affect anything).
Finally, my input of a possible problem:
I used compilepal, which seems just so amazing. It did result in a horrible version of the map, creating new folders and some random glitches. I'm sure it was all my fault somehow, but I just stopped using it and switched over to the default compiler. I'll probably make a thread about it soon.
screenshot: