WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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I like Paris
9a90b057e3.jpg

cp_seine_crossing
 

xzzy

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Jan 30, 2010
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The mission to clean up stoneyridge plods on at its slow, totally not in a rush pace.

For those of you who have played the map, any opinion on cleaning up this hall?

stoneyridge_idea.jpg


Deleted the large generator things which opens a lot of space. I also got rid the staircase that the small health kit used to rest on, which was a fun gameplay feature but looked out of place from a detail standpoint.
 

xzzy

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Jan 30, 2010
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Jarring transitions is pretty much the theme of the map so I guess that means we're doing a good job right??

Each major fighting area is a fairly coherent set piece if studied individually, but the transition zones are really abrupt and I'm not sure if there's much we can do about it at this point.

Converting the spytech hall to wood would conceivably work but I'm not sure if Crash or Hey You would be into that.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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I think the jarring transitions isn't transitioned into well, so you could still theoretically salvage it, but then you have to weigh 'is it worth redetailing this area non-spytech' or 'is it worth redetailing this whole area so that the theme flows better' up to you, but since you have multiple layers to your themes, you should look into smoothing them all out.
 

seth

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May 31, 2013
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Not sure if I have already posted this but this is for a trade map (death match)

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Kinda late on this, but I really love that building with the gambrel roof and everything. But what is that white foamy stuff in the middle?
 

Thorval

L1: Registered
Feb 15, 2014
38
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Kinda late on this, but I really love that building with the gambrel roof and everything. But what is that white foamy stuff in the middle?

It's snow. It was going to be a snowy map, And the little river in the middle of the map was going to be hot water or water that came out of a factory, so the snow around it is molten :)
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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jyjvnn.jpg


What the hell do I fill in that nodraw space
I'm more concerned about that concretewall012 palette swap you've got up there. You do realize there are built-in textures that are almost that exact same color, right? I feel like they'd look nicer.

I like Paris
9a90b057e3.jpg
Are those custom textures for the ... what do you even call those urban walls, anyway? Because I need them so badly.
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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Are those custom textures for the ... what do you even call those urban walls, anyway? Because I need them so badly.

Look in the textures section of the "downloads" section of the site. There's a little Parisian texture pack Bakscratch made, all of them are nice (except for the one with the weird roman-esque HL2-like window frame) they're excellent
 

seth

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May 31, 2013
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It's snow. It was going to be a snowy map, And the little river in the middle of the map was going to be hot water or water that came out of a factory, so the snow around it is molten :)

Molten snow?
 

puxorb

L69: Emoticon
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Dec 15, 2013
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Everyone is posting their buildings?

Eh, why not.
Here you go guys:

UfI2uak.jpg

Cafe+Apartments

hFa1iEa.jpg

Storefronts+Apartments


Holy shit does this not look sexy as hell?
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Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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I'm more concerned about that concretewall012 palette swap you've got up there. You do realize there are built-in textures that are almost that exact same color, right? I feel like they'd look nicer.

Which ones would those be? I couldn't find any like that :p

Everyone is posting their buildings?

Oh lord, I'm in love. Censor your building porn please.
Gotta love dem buildings: http://a.pomf.se/zoaeml.jpg
 

xzzy

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Jan 30, 2010
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Anyone got any opinions on swapping out the spytech for dirty concrete? It's literally just a texture swap so it's the laziest type of fix but I wanted to see what it looked like since I couldn't visualize it in my head.

0EC86C539012D8ED6621A7BF834B996626795B42
 

EArkham

Necromancer
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Aug 14, 2009
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You're keeping the barrel conveyor in that area, yeah?

Otherwise, I wouldn't go with a blue texture. A lot of the nearby areas are neutral or red (or have red signage). A neutral concrete block would be better IMO. But don't overthink it... I mean, it's just a transistional area.
 

xzzy

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Jan 30, 2010
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You're keeping the barrel conveyor in that area, yeah?

Otherwise, I wouldn't go with a blue texture. A lot of the nearby areas are neutral or red (or have red signage). A neutral concrete block would be better IMO. But don't overthink it... I mean, it's just a transistional area.

Yeah, Crash pointed that out in a chat. I swear it wasn't that blue when I was looking at it in Hammer.

I hadn't planned on touching the conveyor, it's a dumb out of place detail but I like it. I might make the window over there more of a garage door so that it could conceivably be a loading dock (that empties straight into a giant death pit).
 

puxorb

L69: Emoticon
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Dec 15, 2013
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So I can guarantee to you that I will be making a city themed map at some point. I wanted the map to focus on some of the more urban areas of a city while remaining in industrial areas, almost in a transition district from dirty industry and warehouses to some sort of lower-class neighborhood. (It just doesn't make sense in a high-wealth commercial/residential area).

One of my first ideas was for some sort of secret base located inside a bank. This was the first building I made, and although it might look very pretty, there are hundreds of brushes; so its not the best idea for gameplay.

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I might, however, try to simplify the geometry so that there is only 1-2 layers of detail instead of around 6 which it currently has. (At this current rate of detailing I would surely hit a limit, probably melt my computer in the process.)
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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I'd just use propper (if it still works) to turn the repeating sections into models. I could see each column (flat and corner), the three-arch windows, two-arch windows, and the single arch on the bottom being models. Play it right and you might be able to make that building out of one brush and only models on each face.