Creation Kit - Skyrim Modding

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Bethesda released a "launch video" for the new Creation Kit and Skyrim Steam workshop.

I don't know about you guys, but I'll be playing with this, and trying to get those things that I would like to see in skyrim actually in there. Hopefully, this will be a good way for me to get motivation to learn 3D modeling.


First thing I'll want to mod in is a better "Destroy the dark brotherhood" quest line. What about everyone else? ANyone else interested in trying this?
 

Trotim

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Jul 14, 2009
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Definitely checking this out, have been waiting since release. Only buying the game if the modding tools are at least as good as Oblivion's, but if they are I'll be all over it.

Looks pretty good but Steam Workshop is not a new feature at all - even Oblivion had the The Elder Scrolls Nexus years ago that did the exact same thing, even with a program that downloads and sorts mods. Kind of weird advertising at the end there for it but other than that it looks good.
 
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grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Maybe someone can make some dungeons that aren't a series of long corridors followed by a boss room. Sure, there were more unique dungeons in Skyrim, but they were all just as boring as the other still.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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First thing first, I'm going to make a house in Blackreach :D

Maybe someone can make some dungeons that aren't a series of long corridors followed by a boss room. Sure, there were more unique dungeons in Skyrim, but they were all just as boring as the other still.

I was thinking about doing a hard-to-find boss rush tower, with a massive fight at the very top of it. It'd be pretty interesting.
 

Trotim

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Jul 14, 2009
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Maybe someone can make some dungeons that aren't a series of long corridors followed by a boss room. Sure, there were more unique dungeons in Skyrim, but they were all just as boring as the other still.

I agree with this so hard. There was so much missed potential for puzzles and the like... but probably because of the constraints they had because of also releasing it on outdated consoles.
 
Mar 23, 2010
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thank this post if you want flame of war 4 skyrim
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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I agree with this so hard. There was so much missed potential for puzzles and the like...

Absolutely. It was just the same routine of entering a room, then being ambushed by drougr's from the walls. I swear the devs must have only spec'd melee when they tested this game because for archer or mage classes that makes for boring gameplay.

They needed some dungeons where you could get into the rafters and let off a couple arrows from above instead of being forced to shoot into a room from its only entrance.

There were a few unique side missions involving bandits which had open spaces and the quest to get the dragon slab for the mage of Whiterun had a nice boss area (even though it wasn't even utilised to its full potential), but there should have been more spacial variety.
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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*Watching this*
Shit, hammer needs to step its game up.
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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You only just realized Hammer is kinda outdated? Haha, just read about the UDK for half an hour and you'll get a heart attack or something

The term "Beating a semi-dead horse" comes to mind.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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I find it both hilarious and sad that you can use Steam Workshop to share custom maps for Skyrim but not for TF2.

*Watching this*
Shit, hammer needs to step its game up.

More like the Source engine needs to step its game up. There's a reason nobody but Valve uses it; it can't do real-time lighting (which every other engine on earth has been using since forever ago), it can't create sprawling landscapes; it can't pre-cache map data... it's a wonder Valve hasn't thrown in the towel and switched to licensing Unreal or something by now.