Valve Maps (Decompiled)

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Nov 14, 2009
1,257
378
Is it bad and wrong of me to look at Thunder Mountain in Hammer before I play it on a server?
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
+OP is Updated

The whole map pack is still uploading as we speak, should be done in sub 10 minutes.
But if you are just looking for an individual map they are all ready to go.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
+OP Updated

All maps up to today have been updated. But for some reason I believe I will be adding a map or two here in the next few days... <.<
 
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RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
+OP Updated

Mann Manor and Mountainlab have been added to the list, as well as any other fixes that may have been introduced to the other maps seeing as they were different sizes. (Maybe they are actually optimizing the maps more now!)
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
+OP Updated

Added DeGroot to the list along with any other updates that the maps came with. Interestingly enough I found a Item_Test map and when I loaded it up it is just the blue spawn for Gorge... Wonder what valve has going on here...

(Note: They are still uploading so if it doesn't work right away check back every now and then. They will eventually work.)
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
How do I decompile .BSPs?
Lets say, for an example, of a random map I played on a random server last night and I want to know how they did thing X that looked really cool...
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
This will be updated tomorrow, please give me a little while on this one as my work schedule is a little odd at the moment, but it will be updated before 4pm(EST).
 

tyler

aa
Sep 11, 2013
5,102
4,621
Hey, so I guess Blade isn't around to update this anymore? I got tired of waiting for him to decompile the new maps so I did it myself.

http://calcified.net/maps/pl_frontier_final_d.rar
http://calcified.net/maps/plr_nightfall_final_d.rar
http://calcified.net/maps/koth_lakeside_final_d.rar

I always find looking at this stuff interesting, if not instructional.

Uh... Frontier had 2 invalid solids. I don't know what they were, though. The decompiled version is saved without it. If you really want the invalid solids, decompile it yourself and don't remove them when you load the map.

Edit: It's okay for someone to edit these links into the first post, too.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Uh... Frontier had 2 invalid solids. I don't know what they were, though. The decompiled version is saved without it. If you really want the invalid solids, decompile it yourself and don't remove them when you load the map.
You are one of many who has misunderstood that info box Hammer throws up. The solids are already gone at that point because they are invalid and it can't load them. It is merely asking if you want to resave the file right away without them.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
You are one of many who has misunderstood that info box Hammer throws up. The solids are already gone at that point because they are invalid and it can't load them. It is merely asking if you want to resave the file right away without them.

To be fair the error messages that Hammer throws up aren't exactly all that descriptive.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
I do apologize for my absence on this thread. I have been undergoing PC maintenance and have yet to re-install all of the necessary programs to fully decompile maps and the likes. I will though be getting back with this shortly here... Hopefully before the next update. Again, I do apologize.
 

Hell-met

L1: Registered
Oct 30, 2010
43
9
can you update tr_target?

it was made better and more complex with the demo/spy/engi training