Deliverance

Deliverance b3

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
Some more detailing:
ctf_deliverance_a7_030000.jpg


Trying to figure out what to do with this rock texture. It's not a very good texture overall, but it's the only thing that really blends well with the rock props.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I really enjoy this map and I find your usage of the alpine rocks and the general terrain in the map to be quite nicely styled. :D
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
Geeeezzzzzzz Thats big


(Thats what she said)
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
ALPHA 8
* Changed upper floor window of mid buildings to be a doorway with a small ledge.
* Added more sightline blockage between "mountain" area and the main track path out of spawn.
* Implemented drill machine model for capture zones. Additionally, detailing of the support structures also pushes the jump landing area slightly further away from the capture zone.
* Added small health by the drop-down.
* Implemented player-count map changes. When there are 19+ players, spawn times are slightly increased. When there are 26+ players, the capture zones are made larger. This will hopefully make the map scale better with different player counts.

DOWNLOAD

ctf_deliverance_a80000.jpg
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
yah, exactly !!
i didn't dare to post that, but i got the exact same feeling about the area. looks some major rock festival location including mudd games and whatnot :eek:
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
The fact that it looks like a rock stage and is a giant drill, screams Metalocalypse.