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Inspired by gothic americana, paganism, and horror, Wickermann is my attempt to create a zombie infection map that lives up to the potential of the gamemode.

I initially wanted to include an actual wickerman set-piece, but I wasn't able to make it work gameplay wise. As it stands, the name is perfectly apt for the theme and I hope to eventually re-incorporate the idea at some point.

Credits:
Gameplay, design, artpass - SaltyPapi

Thank you to Diva Dan and Harry Colquhoun for the creation of the Zombie Infection Gamemode, and to the Swamp asset pack creation team.
Author
SaltyPapi
Downloads
21
Views
43
First release
Last update

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Latest updates

  1. zi_wickermann_a2c

    Changelog - more hotfixes to get it working on the server: - env_tonemap_controller was named Tonemap, but logic referred to tonemap, lowercase t. Bot cares about case - forgot to update the particle manifest, will update next version
  2. zi_wickermann_a2b

    Changelog: Actual HDR hotfix fixed the soundscape and also added some water drips to the underground soundscape fixed some missing pickup overlays
  3. zi_wickermann

    Changelog HDR hotfix, forgot to set my tone map exposure controls Forgot to update the soundscape manifest for this, so no sounds, but I'll have it ready for next version