4cp payload, with an alpine/farm theme. tried experimenting with angles and stuff.
custom models and stuff (owo pumpkin, skinny trees, fixed granary skybox) by tumby
Facade is a MvM map made for the 72 Hr summer jam set on a false front farm. With your base hidden under a barn and silo, perfectly concealed if not for the giant bomb grade hatch installed directly above your spawn point. With the bots approaching quick you need to defend your spawnroom at all...
Made this map years ago with way too much ambition and it ended up burning me out almost immediately after playtesting it, never making it to Beta. It is originally meant to take place on farmlands (similar to the 2fort look), you can probably see what I was trying to do but ended up failing...
Based on my original map from VRChat "Ethosaurs balloon farm"
This is a recreation of that map, this was a quick 24 hour project I wanted to do, and here it is!
Ride the balloon ride, run through the fields, or just enjoy the view of Balloon farm, now in TF2!
Cozy...
WARNING: This map is meant for TF2 Classic NOT TF2 Original!
CP_Roadside Takes place in a beach roadside in which has a old hotel that both the RED and BLU team want to take control over and expand their businesses. BLU Team wants to expand and place an edition onto the hotel and the RED...
This map has its fair share of problems. Already aware of how annoying an overly aggressive team can be here, but I've mostly scrapped the project at this point and I just want to see if people enjoy what I've put together at all. Who knows, maybe I'll come back to it if people like the layout...
Oh no! BLU accidentally set the train's path into RED's territory, and the RED team won't let the train pass. It's time for BLU to get the gate to open it manually by capping the point. But they'll have to be quick! We don't want the train to crash into the gate.
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