Winterstorm

Winterstorm B3

B3 CHANGES

*fixed doors

*fixed lighting

*fixed some displacements

*removed one of the doors leading to the mid cave area

*made the windows more clear that they are windows

B2 CHANGES

*Added a new route to hopefully help out with the op sniper sightline

*Changed fog settings a bit to help out with the op sniper sightline

*Added more health packs

*Changed one of the spawn exits from drop down to the stairs to make it less punishing and to reduce the possibility of spawn camping
*Done some detailing on both sides mainly spawns and a bit blue side
*fixed random bugs

B1 CHANGES

*changed most of the dev textures to normal(concrete/metal/wood/other ) textures

*done some work on displacements

*mostly done with the "out of bounds" details on the red side

*added snow to the roofs

*made roofs nicer

*....gonna do blue side in the next update....

A24 CHANGES

*changed layout a bit

*updated mid models

*added spectator cameras

*hopefully the globe model packed properly this time

A23a changes
*hopefully packed everything correctly this time

A23 CHANGES


*Changed layout a bit (I think ....didn't work on the map for a long time)

*improved performance by 10-20fps (still needs a lot of work but should be fine for now)

*updated mid spytech monitor things a bit and turned them into models (will update them further in the next version)

*hopefully didn't break anything with this version

*closed of one of the flanks to make it harder to go behind the opposing team and to focus players more towards the mid(objective)
*changed some textures

*redesigned spawn area​

*fixed bugs​

*more jump pads​

*added more jump pads (picture down below)
*made the one way doors two way
*removed the arrow models as there is no point to having them now;)
*fixed some bugs
Screenshot (109).png

*replaced some jump pads with stairs and some stairs with jump pads(as seen in screenshots down below(some are in hammer...was a bit lazy) )​

Screenshot (105).png
Screenshot (106).png

Screenshot (107).png

Screenshot (102).png

*changed jump pads again to hopefully make them feel better...​

*changed layout a bit as seen in pictures above​

*made death pit smaller to nerf pyro​

*made so that waterfall now puts out burning players and removes the effect of mad milk and jarate as to make it act more like water (water does it as well now)​

*improved cliping a bit​

*fixed some bugs​

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