Tondo

Tondo RC4b

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Release Candidate Version, which means the map is already completed on it's development phase, thanks for everyone who play-tested it and made the map to this current form. I will still plan to update the map in the future for improvements but it would be infrequent now.

  • Changed capture point design and aesthetic while still retaining its gameplay purpose
  • fixed some prop positions, removed some props
  • more optimizations
  • added more details such as pillars or ceilings in some interior
  • added signs with the local language
  • added a menu image
  • clipping adjustments
A small update, I might pack up things now and head to RC version

  • adjusted some clippings
  • minor detail adjustments
  • other miscellaneous fixes
Some parts of the map are widened/open up
  • near the stairs inside the balcony
  • near mid
  • and one of the routes going to mid

  • Changed some of the medium healthkit to small healhtkit vice versa
  • geometry of the capture point slightly changed and detailing changes
  • removed some railings replaced security fence props, also added roof props on the barrier props
  • some buildings design changed/adjusted
  • minor clipping additions
  • added some overlays
  • small miscelleaneous fixes
  • did a lot of optimizing on the map
  • added more clippings, near the streets and some clippings near doorways
  • widen up some doorways for a more smoother gameplay
  • adjusted the stairway design inside one of the building
  • adjusted prop collision on some props
  • several texture changes
  • adjusted floor design near mid
  • adjusted observer points and added some props
  • miscellaneous changes etc.
nothing major

messed up on the HDR compile. so I compiled normal
fixed some miscellaneous problems
some optimizations
  • more optimizations (I hope)
  • fixed some prop collision to prevent players from reaching vantage points
  • fixed some clippings
  • rotated some props
  • added some custom signs
  • added a ramp on the box stand
  • changed some prop skin
  • changed some textures on some part of the maps
  • added some props for detailing
  • moved the truck again in the left road
  • detail adjustment on capture zone + added extra details that served as cover
  • slight lighting adjustments
  • lighting adjustments on out of bounds area, making the area less bright
  • added a ton of wires
  • adjusted spawnroom visualizer so no one can stand on it anymore
  • adjusted shadow of a certain prop
  • adjusted collisions on some props, so no one can stand on top of it
  • added some slight detailing in the left street, and adjusted position of the vehicle prop
  • more general adjustments, etc.
Mostly detailing changes, no big layout changes

- added small healthkits on mid (might change that in the next update)

  • raised the walls near the capture point
  • changed texture of the capture zone
  • added minor detailing near the capture zone

  • added more out of bounds detailing
  • added neon signs and direction signs
  • detailing changes on some buildings
  • Spawn room detailing adjusted
  • added more plumbing
  • added custom signs
  • several more detailing not mentioned before/minor prop additions and adjustments
  • added a kiosk in one of the flank buildings

  • general texture adjustments
  • optimized the map
capture point changed
  • adjusted props, moving the props around the capture point, reducing some props
  • capture point vicinity made more open
  • added floor detailing
  • removed the table area in middle and replace it with a prop cover

  • Removed the extra contrived route going to middle
  • removed ladder near the stairs

Large building adjusted
  • made it more open
  • adjusted doorways
  • changed textures and added subtle details
  • light color adjusted

Balcony High ground adjusted
- made the roof more open

General detailing changes
  • added more details near middle
  • spawnroom wall texture and lighting adjusted
  • ground texture in the entire map is adjusted
  • broken wall details adjusted
  • road detail adjusted, adding yellow strip and sidewalks
  • more texture changes on the other parts of the maps
  • added more detailing in the left road
  • minor prop changes
  • added more signs or posters
  • added out of bounds buildings (will add a few more on some empty parts next update)

General fixes
  • added several more clips around the map
  • some optimization
  • several lighting adjustments
  • removed several props that causes clutter/adjusted prop placement
  • several miscellaneous fixes and adjustments
A lot has changed so, I'll only list the major changes

Layout somewhat remains the same but the things changed are:

made the routes going to middle somewhat dynamic and less similar, adding several options to walk
capture point layout changed
some detailing changes
and a lot of miscellaneous changes (lighting, texture etc)

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