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Release Candidate Version, which means the map is already completed on it's development phase, thanks for everyone who play-tested it and made the map to this current form. I will still plan to update the map in the future for improvements but it would be infrequent now.
Changed capture point design and aesthetic while still retaining its gameplay purpose
fixed some prop positions, removed some props
more optimizations
added more details such as pillars or ceilings in some interior
A lot has changed so, I'll only list the major changes
Layout somewhat remains the same but the things changed are:
made the routes going to middle somewhat dynamic and less similar, adding several options to walk
capture point layout changed
some detailing changes
and a lot of miscellaneous changes (lighting, texture etc)
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