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lighting adjustments, decreasing the brightness of some lights
miscellaneous error or bug fixes
small detailing additions
slight optimizations
Release Candidate Version, which means the map is already completed on it's development phase, thanks for everyone who play-tested it and made the map to this current form. I will still plan to update the map in the future for improvements but it would be infrequent now.
Changed capture point design and aesthetic while still retaining its gameplay purpose
fixed some prop positions, removed some props
more optimizations
added more details such as pillars or ceilings in some interior
added signs with the local language
added a menu image
clipping adjustments
A small update, I might pack up things now and head to RC version
adjusted some clippings
minor detail adjustments
other miscellaneous fixes
Some parts of the map are widened/open up
near the stairs inside the balcony
near mid
and one of the routes going to mid
Changed some of the medium healthkit to small healhtkit vice versa
geometry of the capture point slightly changed and detailing changes
removed some railings replaced security fence props, also added roof props on the barrier props
some buildings design changed/adjusted
minor clipping additions
added some overlays
small miscelleaneous fixes
did a lot of optimizing on the map
added more clippings, near the streets and some clippings near doorways
widen up some doorways for a more smoother gameplay
adjusted the stairway design inside one of the building
adjusted prop collision on some props
several texture changes
adjusted floor design near mid
adjusted observer points and added some props
miscellaneous changes etc.
nothing major
messed up on the HDR compile. so I compiled normal
fixed some miscellaneous problems
some optimizations
more optimizations (I hope)
fixed some prop collision to prevent players from reaching vantage points
fixed some clippings
rotated some props
added some custom signs
added a ramp on the box stand
changed some prop skin
changed some textures on some part of the maps
added some props for detailing
moved the truck again in the left road
detail adjustment on capture zone + added extra details that served as cover
slight lighting adjustments
lighting adjustments on out of bounds area, making the area less bright
added a ton of wires
adjusted spawnroom visualizer so no one can stand on it anymore
adjusted shadow of a certain prop
adjusted collisions on some props, so no one can stand on top of it
added some slight detailing in the left street, and adjusted position of the vehicle prop
more general adjustments, etc.
Mostly detailing changes, no big layout changes
- added small healthkits on mid (might change that in the next update)
raised the walls near the capture point
changed texture of the capture zone
added minor detailing near the capture zone
added more out of bounds detailing
added neon signs and direction signs
detailing changes on some buildings
Spawn room detailing adjusted
added more plumbing
added custom signs
several more detailing not mentioned before/minor prop additions and adjustments
added a kiosk in one of the flank buildings
general texture adjustments
optimized the map
capture point changed
adjusted props, moving the props around the capture point, reducing some props
capture point vicinity made more open
added floor detailing
removed the table area in middle and replace it with a prop cover
Removed the extra contrived route going to middle
removed ladder near the stairs
Large building adjusted
made it more open
adjusted doorways
changed textures and added subtle details
light color adjusted
Balcony High ground adjusted
- made the roof more open
General detailing changes
added more details near middle
spawnroom wall texture and lighting adjusted
ground texture in the entire map is adjusted
broken wall details adjusted
road detail adjusted, adding yellow strip and sidewalks
more texture changes on the other parts of the maps
added more detailing in the left road
minor prop changes
added more signs or posters
added out of bounds buildings (will add a few more on some empty parts next update)
General fixes
added several more clips around the map
some optimization
several lighting adjustments
removed several props that causes clutter/adjusted prop placement
several miscellaneous fixes and adjustments