Territorial Control Domination Gamemode Logic Prefab

Territorial Control Domination Gamemode Logic Prefab v02fix

  • Fixed game_forcerespawn "forcerespawn" entity being included in the RespawnOnCap group, which previously prevented respawn of players into correct respawn rooms on round start if RespawnOnCap group was disabled (thanks @14bit !)
  • Fixed A team_control_point having additional RED forcerespawn output when A trigger_capture_area already had one (and it wasn't present on the C or B control point)
Not VSCRIPT yet, but a logic bugfix.
  • Fixed flag set to "Fire Once Only" thank you @Aulli
  • Renamed vmf file to "aaa_tcdom_ents_prefab"
  • LockRecentCap visgroup now unchecked by default
  • Helpful text to remind you to be careful with visgroups!