Fixed game_forcerespawn "forcerespawn" entity being included in the RespawnOnCap group, which previously prevented respawn of players into correct respawn rooms on round start if RespawnOnCap group was disabled (thanks @14bit !)
Fixed A team_control_point having additional RED forcerespawn output when A trigger_capture_area already had one (and it wasn't present on the C or B control point)
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