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Includes various fixes for bugs, detailing, lighting, clipping, bot navigation, and map logic.

Up to date with versions on the workshop, as of 1/6/2021
cp_dustbowl
  • Fixed prop(s)/light(s) missed during previous passes
  • Reduced overall warm colors

cp_gravelpit
  • Added custom assets to replace those that didn't have red variants
  • Changed point B textures
  • Changed several overlays
  • Reduced overall warm colors

cp_gorge
  • Remade missing entities (overlays lost during decompiling)
  • Added custom assets to replace those that didn't have red variants
  • Fixed prop(s)/light(s) missed during preious passes (Some of these changes might not be finalized)
  • Fixed an optimization error
  • Fixed the attacking team not being able to build on the ledge of their second spawn.

pl_goldrush
  • Changed round 1 Red spawn textures
  • Added custom assets to replace those that didn't have red variants
  • Fixed announcer voicelines
  • Reduced overall warm colors

pl_badwater
  • Changed some of Red's first spawn textures
  • Changed several overlays
  • Fixed announcer voicelines
  • Reduced overall warm colors

pl_upward
  • Changed Red's first spawn textures
  • Remade missing entities (overlays lost during decompiling)
  • Added custom assets to replace those that didn't have red varients
  • Fixed prop(s)/light(s) missed during preious passes
  • Reduced overall warm colors
  • Removed map exploit