Includes various fixes for bugs, detailing, lighting, clipping, bot navigation, and map logic. Up to date with versions on the workshop, as of 1/6/2021
cp_dustbowl Fixed prop(s)/light(s) missed during previous passes Reduced overall warm colors cp_gravelpit Added custom assets to replace those that didn't have red variants Changed point B textures Changed several overlays Reduced overall warm colors cp_gorge Remade missing entities (overlays lost during decompiling) Added custom assets to replace those that didn't have red variants Fixed prop(s)/light(s) missed during preious passes (Some of these changes might not be finalized) Fixed an optimization error Fixed the attacking team not being able to build on the ledge of their second spawn. pl_goldrush Changed round 1 Red spawn textures Added custom assets to replace those that didn't have red variants Fixed announcer voicelines Reduced overall warm colors pl_badwater Changed some of Red's first spawn textures Changed several overlays Fixed announcer voicelines Reduced overall warm colors pl_upward Changed Red's first spawn textures Remade missing entities (overlays lost during decompiling) Added custom assets to replace those that didn't have red varients Fixed prop(s)/light(s) missed during preious passes Reduced overall warm colors Removed map exploit