Alpha 3 Changelog:
-Increased RD respawnwavetime.
-Cap time changed to 5, 10, 15 for A, B, C respectively.
-Some textures applied to add variety to colour palette.
-Added pipes that connect control points together.
-Added skulls on control points.
-Reworked healthkits and ammopacks around the map.
-Made a doorway on BLU spawn wider.
-Unused RED spawn doors lock on BLU cap.
-Added blockbullets on BLU spawn doors/windows to prevent projectiles and explosive damage to go through.
-Added blockbullets on upper balcony door on A.
-Added more health and ammo around point A.
-Added new entrance to A.
-Clipped some places on point A to avoid players getting stuck.
-Upper balcony door on A is now bigger.
-Made large ammo pack on A more visible.
-Made flank roof on point B building flatter.
-Removed fence on point B that faced BLU side entrance, this will hopefully ease th life of engineers.
-Added a backway to upper area of RED spawn on B.
-Added alternative routes to B.
-Clipped stairs on B.
-Changed side route to B.
-A/B entrance from BLU has been enlarged.
-Doors leading to B from A had their speed increased from 40 to 100.
-Door leading to B from A/B room had it's speed increased from 20 to 100.
-Door leading to B/C from BLU spawn area had their speed increased from 20 to 100.
-Added new path to C from B/C area.
-Unclipped area below balconies of an apartment building between B and C.
-Doors leading to C had their speed increased from 20 to 100.
-Changed glass texture on C spawn exit.
-Point C is now two-leveled so BLU team can reach capture zone easier.
-Expanded the entrance to point C to improve pushing ability of BLU.
-Garage entrance to C now doesn't have a wall separating it from the C stairs.
-C stairs now have a door connecting it to C main entrance.
-Removed bridge with large healthkit over point C.