Resource icon
used some EoL assets
-Some more detailing work;
-Replaced information panel with a new prop;
-Optimization for a place near red spawn;
-Moved BLU spawn points farther back;
-Increased RED's initial respawn time;
-Changed skil of a clothes locker prop on red spawn;
-Reworked point A roof collisions;
-Removed a hole on A;
-Reworked healthpacks around A;
-Increased the height of a kill trigger at the bottom of the deathpit;
-Fixed clipping on a pathway to A brom RED;
-Visual overhaul
Beta 5 Changelog:

-Reworked BLU spawn for better access to objectives;
-Added a television on RED spawn that shows control points and BLU spawn depending on the game state;
-Reworked windows on connector building;
-Changed glass textures on some windows;
-Fixed a cubemap material on BLU spawn;
-Cable management;
-Improved lighting;
-Made lighting on B less intense;
-Made lighting on BLU spawn brighter;
-Added a healthpack in an area near point B entrance;
-Clipped some areas that shouldn't be accesible;
-New visuals on BLU spawn, BLU spawn-B connector area, points A and C;
-Entrance to the roof on A has been made narrower so it's more obvious that you can't get on top of it;
-New signs for better navigation and map lore expansion;
-Some optimisation efforts.
- Added some soundscapes;
- Some more optimization efforts;
- Changed design of the connector building;
- Changed upper and lower area of the Shed;
- Expanded point C;
- Reworked an entrance to point B;
- Other visual changes.
Beta 3 Changelog:

-Added a stair on B for easier access for RED;
-Changed fog settings and skycards skin;
-Removed door decoration near BLU spawn so people don't get confused;
-Added a doorway to connect two routes to B for attackers;
-Some optimization efforts;
-Added a contraption to help RED players to avoid taking fall damage when exiting spawn;
-Signs overhaul;
-Some other visual improvements.
-Visual and gameplay overhaul
Beyta (epic)
Alpha 12 Changelog:

-Blocked-off access to shipping crates near BLU spawn;
-New entrance to C from RED side;
-Reworked BLU spawn area;
-Reworked entrance to B from connector;
-Removed a door leading to a building connected to A;
-Increased point C time to cap by 2 seconds;
-Decreased A and B time to cap by 5 seconds;
-Removed mising texture banner from blu span area;
-Eextended some buildings upward;
Alpha 11 Changelog:

-Added some crates near BLU exit to block a sightline;
-Blocked-off an entrance to point B backyard because it was confusing players;
-Added an extra entrance on B so RED can have an easier access to BLU side;
-Fixed trims of some entrances being nodraws;
-Added a new path to point A hut roof;
-Reworked walkability ob point A roof;
-Removed building on spawn gimmick;
-Removed penis explosion chamber;
-Reworked area near point C;
-No more changelog on the map because the players were ungrateful;
-Glass on C is more visible;
-Changed roof type on a garage near point C entrance;
-Made roof on A to be accesible by non-jump classes;
-Removed a barrel that gotr stuck in a wall on C;
-Reworked some signs;
-Blocked-off a sightline to red spawn door;
-Blocked-off a staircase inside a building near point A;
-Replaced some doorframes with func_details;
-Blocked off a room that shouldn't have been accesible;
-Fixed visible nodraws;