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-Fixed trigger_hurt on deathpit not being tall enough;
-Moved big red building near a to a different place in skybox;
-Reworked area near A;
-Attempt to fix collision issues on B side entrance;
-Moved garage behind the fence near RED spawn to another place;
-Replaced barbells with kettlebells by Dooge for theming;
-Reworked collision on crates behind A point;
-Moved fire ladder to a different place;
-Destroyed parts of the sidewalk to A;
-Added visibility blockers on C to prevent snipers easily killing BLU players;
-Removed A and B doors closing after both points being capped for testing;
-More trees;
-Changed tv screen Material;
-Added a makeshift flant to point A
-Some visual changes
-Reverted back to gravelpit timings for respawns and cap times
-Added doors that block paths to depending on A and B cap status
-Reworked entrance to A
-Some visual adjustments
-Reworked RED spawn;
-Reworked point B
-Some visual adjustments
-Fixed clipping issues
-Fixed nodraw being shown at C entrance area
-Removed a cargo container near blu spawn to help with spawncamping
-Removed awning on on point A entrance (might bring it back if sightlines will suck)
-Adjusted red stack bond brick texture to better match tf2 color palette
-Some minor adjustments to skybox
-Replaced blue paint texture on BLU spawn to be less saturated
-Replaced red painted wall texture on point B to be less saturated
-Reworked detailing in mid-connector area: added new decals and beams
-Added barrels on mid-connector to help retreating players to get back
-Clipped beams on A sidewalk
-Added handrails near BLU spawn exit to help with pyro airblast spam
-Clipped beams on point C
-Reworked background scenery
-Reworked a route from central building to C
-Blocked off side path from central building to B
-Changed spawn wave times
-Detailing changes
used some EoL assets
-Some more detailing work;
-Replaced information panel with a new prop;
-Optimization for a place near red spawn;
-Moved BLU spawn points farther back;
-Increased RED's initial respawn time;
-Changed skil of a clothes locker prop on red spawn;
-Reworked point A roof collisions;
-Removed a hole on A;
-Reworked healthpacks around A;
-Increased the height of a kill trigger at the bottom of the deathpit;
-Fixed clipping on a pathway to A brom RED;