-shortened first transition building in order to lower walk time to point
-widened point area
-squared off upper platforms by point
-changed height variation by spawn and first transitional building to be more in favor of the spawning team
-remade a lot of the first transitional building to give the spawning team more height advantage in order to stop whoever owns the point from pushing into the spawn area.
-removed second env_light that existed for some reason
-remade skybox brushes
-changed spawn doors to have windows
-some detailing, probably more than I should do at this point but whatever. Ya know how it is.
-raised point owners respawn time from 8 to 12 seconds
-removed roof vents on tall buildings at mid and changed em around to be more interesting as well as give players more options of where to go.
-blocked some new sight lines created by new areas that could be a bit overpowered
-cleaned up some really just awful brushwork. I mean really, what was I thinking when I originally made this map?