Big thanks to Alto and his crew for testing, feedback, and suggestions
-moved doors to garage at mid
-lowered indoor garage area beside the point to make sniping from one garage to the other less powerful
-edited underground flank to fit the new garage layout
-fixed some lighting issues
-fixed some clipping issues
-detailing
-blocked more sniper sightlines that let him cover both exits from the opposing teams 1st transitional building by standing at the top of the stairs from the tunnel flank.
-Switched which window is open and closed for the upper room at mid
-removed barrel props to get up to upper room at mid and replaced it with a more substantial structure
-fixed some block bullet issues
-reopened lower path through 2nd transitional building (may not stay open, we will see