• moved a healthpack to make it more visible
  • STAIRS

  • detailing because yes
  • don't worry there's not that much of said detailing
  • far less than what it seems like
  • moved around some healthpacks, changed some from small to medium
  • smoothed out some of the bigger height variations
Healthpack changes:
  • moved some healthpack placements to more influential or visible positions
  • a small plank with a white patch to better indicate the medium healthpack under the bridge
Displacement changes:
  • the water is now deep enough to extinguish but also shallower under the bridge to make hiding mini-sentries much harder
  • small changes to help direct more players towards the point
  • the tower is now much taller
  • brand new welcome point camera
  • Retextured everything
  • The water level is lowered, so you finally cannot hide mini-sentries in there
  • Yet again, changed the water texture. This time it's water_well, to make it more visible, but not too opaque.
  • Removed the deathpit and trees, now there's another flank route here
  • The point-house was turned into a slightly different structure (that doesn't have a roof)
  • Tried to tackle a sightline to the control point
  • Revamped main routes
  • Brand new flank area
  • The Tree Ramp
  • Time to cap the point got cut in half
  • Moved the trucks to cover a sightline
  • Mid-house design is now a mix of A1 and A2
  • Improved, brighter indoor lighting
  • Water texture changed from water_sawmill to water_doublecross
  • Slightly deeper river
  • Changed the medium ammo pack under the point into a medium health pack
  • Better deathpit indicators
  • Removed the small ammo pack from each base
  • Small areaportal optimizations

Attachments

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- expanded the main house on mid and changed its roof
- changed water texture