moved a healthpack to make it more visible STAIRS detailing because yes don't worry there's not that much of said detailing far less than what it seems like
moved around some healthpacks, changed some from small to medium smoothed out some of the bigger height variations
Healthpack changes: moved some healthpack placements to more influential or visible positions a small plank with a white patch to better indicate the medium healthpack under the bridge Displacement changes: the water is now deep enough to extinguish but also shallower under the bridge to make hiding mini-sentries much harder
small changes to help direct more players towards the point the tower is now much taller brand new welcome point camera
Retextured everything The water level is lowered, so you finally cannot hide mini-sentries in there Yet again, changed the water texture. This time it's water_well, to make it more visible, but not too opaque. Removed the deathpit and trees, now there's another flank route here The point-house was turned into a slightly different structure (that doesn't have a roof) Tried to tackle a sightline to the control point
Revamped main routes Brand new flank area The Tree Ramp Time to cap the point got cut in half Moved the trucks to cover a sightline
Mid-house design is now a mix of A1 and A2 Improved, brighter indoor lighting Water texture changed from water_sawmill to water_doublecross Slightly deeper river Changed the medium ammo pack under the point into a medium health pack Better deathpit indicators Removed the small ammo pack from each base Small areaportal optimizations
- expanded the main house on mid and changed its roof - changed water texture