-added rollback zones for b and c (experimental)
-modified routing at C, removed some paths also
-changed A, the right most spawn door is different to prevent sightline / spawncamping issues
-the high ground flank is now leveled, so red players can now access it, the difficulty of A point has risen dramatically, if it's too bad then i will revert it to how it was originally
-other geometry changes for sightline / directional reasons
-changed pickup placement