Motivation has returned. Shoutout to
Waugh101 for coordinating with me to get this map moved to beta. If the last bit of testing I do doesn't reveal any major map flaws, this will be the last alpha version.
Geometry Changes
Mid
-It snowed while I was away, so the lowground has been raised. The underpass areas beneath mid have been covered over with snow.
-Removed the small health and ammo in front of the forward spawns.
-The spiral staircase leading to the inside building has been replaced by an outdoor straight staircase.
-The alleyways on the other side of mid have been brought inwards.
Second
-The alleyway wall has been straightened out, making the path more open.
-Reworked the right side wall to be a smaller shack, which makes high bombing more limited.
-The pathway along the right side now extends all the way to the tiny raised slope.
-Reworked the two small staircases in between the alleyway and the main entrances to second from mid to flow better.
-The path to second from the building no longer immediately leads to a staircase; there is a platform connecting to the forward spawn and up towards last. The health pack and ammo have been raised there.
-The leftmost door to last (which bypasses lobby) has been raised significantly. This should make second feel less big.
-A wall breaks LOS from the black roof (above the forward spawn) to this door. In general, snow has piled below this area to create a smoother transition from lowground to the lobby entrances.
Last
-The path that bypasses lobby has been raised significantly. The difference in height between the doors at last is now much less.
...And probably several smaller changes. This version's production stopped back in January (it's June now), so I've probably forgotten some of the changes I made.