In game my water functionally works but the texture for it doesn't, i know that means my map is leaking somewhere but whenever i load up the point file to tell me where it points in a direction that doesn't make any sense as that area is completely covered by walls / skybox. i would really...
I'm making a trade map, and there's a point so people have things to do, but I don't know how to make the game not end when the point is capped :/ So how would I make it?
For ages, humankind has struggled with many challenges. Many tasks deemed far too dangerous to be worth solving. How to create world peace? How to end world hunger? How to travel faster than light? How to make territorial control good?
I, like everyone else, have attempted to solve at least one...
Flex Tape! The super strong waterproof tape that can instantly patch, bond, seal, and repair! Flex Tape is no ordinary tape. It's triple thick adhesive virtually welds itself to surfaces, instantly stopping the toughest leaks. Leaky maps can cause MAJOR damage, but flex tape grips on tight and...
In order to capture the last point, BLU must first capture the point that unlocks the doors to the point, if the final point isn't capped in time, RED wins. Easy, right?
There's a catch, RED can lock it back up by capping the point again, so enjoy simultaneously playing defense and offense for...
hey look its another generic cp map! only this time its very fast paced!
the second spawn mechanic is to give you a second chance if you manage to lose the middle point.
keeping the enemy at bay is the biggest thing you need to worry about.
UEAKCrash disapproves!
(oh yeah its my first map...
It's the morning after a rough storm...
Beta is finally here! Super special thanks to Waugh for providing an excellent art pass. It's been phenomenal working with such an accommodating and talented person! Note that this map is balanced first for competitive 6s and casual second. Please report...
It may have been questioned before, but I havent out any information from anywhere after long time of searching everywhere. Any help?
I did everything according to valve developer site
https://developer.valvesoftware.com/wiki/TF2/King_of_the_Hill
*yes the cap timer thing on the hud stutters. I don't know how to fix this but am aware it happens so don't tell me*
Logic is my attempt to "fix" ctf by using the method of throwing everything at the wall and seeing what sticks. I think the logic is solid but not so sure about the layout...
My first map. I know it sucks, but I'm hoping to get some feedback from the official TF2Maps server on how I can do better. I'm mostly trying to get a feel for the design of the map (and also how Hammer works), then I'll try out detailing.
Hey Guys!
I am making this thread in order to gather some information and advise i need so i can make Cliffedge's Last Better. The thing is that i have stuck in a very annoying position again trying to redo last and make it obviously more fun and interesting. thats my goal anyway. i am trying...
This is pretty much a 3 point attack defend map more focused on quick rounds.
Captimes
A: 7 seconds~
B: 2 seconds~
C: 10 seconds~
B is essentially a buffer between the two points.
A Frontline Themed Map!
Its A Snowy Theme Map.
Discover The Secrets That This Map Holds And Try to Cap All The Points From Their Base!
the map Encludes Many But Many Exploding Barrels , Mines And More. but dont step on them.
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