Player Destruction "Zones" Variant A1

Player Destruction, but cores are rewarded through capturing zones, rather than killing players.

  1. chemelia

    aa chemelia yndersn't

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    Player Destruction "Zones" Variant - Player Destruction, but cores are rewarded through capturing zones, rather than killing players.

    This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
     
  2. trbz_

    trbz_ L3: Member

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    The dropbox is broken, can't download :(
     
  3. SnickerPuffs

    aa SnickerPuffs (*single chuckle*)

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    I'd like to retrofit a PD map I'm working on to use this logic. Could you reupload it?