-removed cart speed modifiers accidentally left on the cart path where the rollback zone by last used to be
-moved one way door near B to now be used for Blu's shortcut after A, this should stop red team from using it
-fully removed shortcut door at B area
-filled in room that previously had one way door and added an exterior path around it
-changed tunnel under B to connect to the building where the B shortcut door used to be
-Tried to connect buildings before B better
-Blu now shares it's final spawn with Red's 2nd forward spawn
-reoriented building with said spawn area in it to be more straightforward and less like a maze
-changed around areas by C to try and give engies more sentry options while also opening up some high ground routes
-removed a staircase in a room by C
-moved stairs leading to red's shortcut from last spawn to the upper area by C to be more obvious and less round-a-bout
-changed upper area by red shortcut door by last to change how blu uses it
-added some possibly useless high ground on the curve between B and C to see what players do with it, if anything
-removed shutter door between A and B and reverted it to just an open door frame so players don't think it leads to B
-fixed visible nodraw textures and whatever the crap was going on with that one lower staircase between C and last
-updated localization files