I did not realize that the time to cap would be twice that of which I entered into the capture area's parameter field, meaning I had changed it from not 12 to 8 seconds but 24 to 16 previously. The capture time should now be 12 seconds.
Reduced capture time from 16 to 12 seconds
Moved spawnrooms backwards
Added slight cover for sightlines into team's bases and spawn
Added a door with a one-way window to the wide side path
Added a ramp leading up to the battlements and high ground from the new door
Widened the narrow side path's connecting door to the first courtyard
Moved wide path health and ammo to just outside the new door
Moved health and ammo slightly closer to the middle route
Added more high ground with small health and ammo inside the battlements overlooking the control point's cover
Added a connector underneath the new high ground to provide cover from enemies on the point
Added cover between the tower and wide side path building to prevent enemies on friendly battlements from looking into the middle route
Shortened high ground windows next to control point hut slightly
Added short cover to high ground next to control point hut
Tower windows are now one-way; only see-through on the inside
Removed narrow path door at the base of the ramp
Engineer can no longer build on the control point hut roof
Control point hut fences removed and walls extended to compensate
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