This is my first time detailing a map. No window/light props yet and almost all lights are still regular light entities.

  • Replaced brush spawn shutter doors with windowed prop doors
  • Expanded most doorways horizontally and vertically
  • Added areaportals to bases, towers, and buildings next to the control point
  • All lights are now about half as bright and slightly less colorful
  • Removed battlements signs from bases
  • Wide side path one-way window shutter door is now thinner
  • Moved health and ammo outside main path further from the wall
  • Closed off areas underneath ramps inside buildings
  • Removed short cover from buildings next to the control point
  • Expanded control point hut to the same width as the control point platform
  • Adjusted existing props
I did not realize that the time to cap would be twice that of which I entered into the capture area's parameter field, meaning I had changed it from not 12 to 8 seconds but 24 to 16 previously. The capture time should now be 12 seconds.

  • Reduced capture time from 16 to 12 seconds
  • Moved spawnrooms backwards
  • Added slight cover for sightlines into team's bases and spawn
  • Added a door with a one-way window to the wide side path
  • Added a ramp leading up to the battlements and high ground from the new door
  • Widened the narrow side path's connecting door to the first courtyard
  • Moved wide path health and ammo to just outside the new door
  • Moved health and ammo slightly closer to the middle route
  • Added more high ground with small health and ammo inside the battlements overlooking the control point's cover
  • Added a connector underneath the new high ground to provide cover from enemies on the point
  • Added cover between the tower and wide side path building to prevent enemies on friendly battlements from looking into the middle route
  • Shortened high ground windows next to control point hut slightly
  • Added short cover to high ground next to control point hut
  • Tower windows are now one-way; only see-through on the inside
  • Removed narrow path door at the base of the ramp
  • Engineer can no longer build on the control point hut roof
  • Control point hut fences removed and walls extended to compensate
  • Adjusted lighting
  • Adjusted props
  • Removed spawn entrances to flank route
  • Flank route shortened to the buildings next to the control point and tunnel
  • Wide side route now leads straight
  • Non-team-colored walls are now white instead of gray to provide contrast
  • Extended battlements to reach the buildings next to the control point
  • Added new door to connect the battlements to the aforementioned buildings
  • Expanded room inside buildings next to the control point
  • Expanded windows on buildings next to the control point
  • Stairs leading to the control point are now less steep
  • Shrunk control point platform and capture zone slightly
  • Added new room with medium health kit to white building for flanking around the ramp
  • Added grate to control point hut floor
  • Removed medium ammo packs in front of the towers
  • Replaced medium health kit inside the towers with a small health kit
  • Moved medium ammo and health near wide side route to its new pathway
  • Moved small ammo and health in white building back one room
  • Adjusted sightlines
  • Adjusted props
  • Adjusted lighting
  • Raised the main spawn doors onto a platform
  • Moved spawnrooms forward
  • Added a one-way shutter door to the spawns' flank route entrances
  • Closed off connecting route from the buildings next to the control point/battlements to the flank route
  • Buildings next to the control point now contain small ammo packs instead of medium
  • Added a window to the ground floor of each tower
  • Raised tower ceilings
  • Moved battlements cover to the center of the balcony
  • Expanded the control point platform
  • Reverted to developer textures
  • Reduced capture time from 12 to 8 seconds
  • Extended distance from spawn to the point
  • Removed shutter doors from all 3 routes
  • Added new flank route going around the point
  • Added a third door into the towers
  • Made buildings next to the point accessible for use as high ground
  • Added more health and ammo packs
  • Changed existing health and ammo pack sizes and locations
  • Added signs pointing to the control point, battlements, and resupply areas at and around spawn
  • Minor fixes and optimization