short

  1. wonkasnout2

    pl_pinnacle 1

    A short, single stage pl map that combines island and spytech aesthetics. first attempt at a payload map, still not 100% done, but playable and detailed. Feedback appreciated, don't know if I want to continue working on it.
  2. ArtZ

    Overlook b1

    Overlook is a small king of the hill map with mirror symmetry, where two towers overlook the control point. I stopped working on this map almost a year ago, and only picked it up again recently. This is my first Team Fortress 2 map. It isn't good
  3. mr. piggy business

    pl_bane_harbor_alpha_1 alpha_1

    my first payload map, really hard logic took pretty longer for the first alpha i hope it is worth it.
  4. theheeper55

    Multi Stage cp_minedthegap b1

    hey look its another generic cp map! only this time its very fast paced! the second spawn mechanic is to give you a second chance if you manage to lose the middle point. keeping the enemy at bay is the biggest thing you need to worry about. UEAKCrash disapproves! (oh yeah its my first map...
  5. Rock_

    pl_woodrock A1

    Couldn't get all the features I wanted into the map because I had even more time constraints than the 72 hours, but the map still turned out decently. Shout out to Superchuck/CJ for some much needed help! Here are some pictures: P.S. Unfortunately the Payload UI doesn't work, and Im...
  6. Kunny

    cp_shenanigans (April Fools) a2

    I made this map for April Fools and trust me, it's not that good. I just wanted to see what I could make and here it is.
  7. omg_axe

    Past 72hr Jam Entry [Scout taunt] Wayne's Woebegone A1

    A .DMX file that will only open in SFM
  8. Viemärirotta

    Model Buoyant Payload Cart

    Hello. I'm requesting a small modification of the Payload Cart for BLU team. I'd like to have a default cart with two yellow airbags (fitting the game's theme of course) by the sides of the cart. This is for use on my payload map, where it has several parts where the cart has to partially...